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Real-time Strategy Video Games
Real-time, realtime, or real time may refer to: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time * Real-time camera, for controlling views in a 3D virtual environment * Real-time communication, for interactive communication * Real-time operating system, for running real-time software * Real-time protection, protection enabled constantly, rather than by, for example, an antivirus scan * Real-time text, transmitted as it is being typed or produced * Real-time Java, for real-time programs in J ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for Computer hardware, hardware and software systems subject to a "real-time constraint", for example from Event (synchronization primitive), event to Event (computing), system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".Mordechai Ben-Ari, Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , p. 164 The term "real-time" is also used in Computer simulation, simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline rela ...
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Real-time Blackhole List
A Domain Name System blocklist, Domain Name System-based blackhole list, Domain Name System blacklist (DNSBL) or real-time blackhole list (RBL) is a service for operation of mail servers to perform a check via a Domain Name System (DNS) query whether a sending host's IP address is blacklisted for email spam. Most mail server software can be configured to check such lists, typically rejecting or flagging messages from such sites. A DNSBL is a software mechanism, rather than a specific list or policy. Dozens of DNSBLs exist. They use a wide array of criteria for listing and delisting addresses. These may include listing the addresses of zombie computers or other machines being used to send spam, Internet service providers (ISPs) who willingly host spammers, or those which have sent spam to a honeypot system. Since the creation of the first DNSBL in 1998, the operation and policies of these lists have frequently been controversial, both in Internet advocacy circles and occasiona ...
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Real Time (film)
''Real Time'' is a 2008 comedy-drama film directed by Randall Cole, which premiered on 18 January 2008 at the Slamdance Film Festival. True to its title, the film's story unfolds in real time. Plot In Hamilton, Ontario, compulsive gambler Andy ( Jay Baruchel) owes money to the wrong people; he blames his misfortune on "bad luck" and being "cursed". After failing to catch a cab to get to a horse racetrack, Andy is approached by a car driven by Reuban ( Randy Quaid), an Australian contract killer; he orders Andy to enter the vehicle. Andy reluctantly complies and notices that the car's back seat holds a crate, inside which is Andy's cat, Cleo. When Andy attempts to leave with Cleo, Reuban locks the car doors. Andy protests, but Reuban repeatedly beats him over the head with his handgun until Andy stops talking. Reuban informs Andy that he owes his debtees C$68,000, and they are angry that Andy has been bragging about not paying up; they want him dead. Reuban gives Andy one hour t ...
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Real Time (Doctor Who)
''The Sixth Doctor Adventures'' is a Big Finish Productions audio play series based on the television series ''Doctor Who''. It sees the return of Colin Baker reprising his role as the Sixth Doctor. History In 1999, beginning with the story '' The Sirens of Time'', Big Finish Productions began producing a series of audio adventures featuring the Fifth Doctor, Sixth Doctor and Seventh Doctor. For 22 years these stories continued collectively known as Big Finish's Main Range. In May 2020, Big Finish announced the main range would conclude in March 2021 and subsequently replaced with regular releases of each Doctor's adventures continuing in their own respective ranges. Several previously released special titles were retroactively reallocated into these new ranges by Big Finish. Cast and characters Notable Guests * Toby Longworth as Beep the Meep & Josiah W. Dogbolter * Robert Jezek as Frobisher * Maggie Stables as Evelyn Smythe * Yee Jee Tso as Doctor Reece God ...
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Real Time (media)
Real time within the media is a method in which events are portrayed at the same rate at which they occur in the plot. For example, if a film told in real time is two hours long, then the plot of that movie covers two hours of fictional time. If a daily real time comic strip runs for six years, then the characters will be six years older at the end of the strip than they were at the beginning. This technique can be enforced with varying levels of precision. In some stories, every minute of screen time is a minute of fictional time. In other stories, such as the daily comic strip '' For Better or For Worse'', each day's strip does not necessarily correspond to a new day of fictional time, but each year of the strip does correspond to one year of fictional time. Real time fiction dates back to the climactic structure of classical Greek drama. Film, television and radio Often, use of split screens or picture-in-pictures are used to show events occurring at the same time, or the ...
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Realtime Worlds
Realtime Worlds Ltd. (formerly Rage Games (Scotland) Limited and Real Time Worlds Ltd.) was a British video game developer based in Dundee. The studio was formed in February 2000 when Rage Software hired David Jones to lead its Scottish operations. In March 2002, a financially stricken Rage Software sold the studio to Jones, who renamed it Real Time Worlds. After developing '' Crackdown'' (2007) and '' APB: All Points Bulletin'' (2009), Realtime Worlds filed for administration in August 2010. Foundation On 7 February 2000, Rage Software announced that it had hired David Jones, the founder of DMA Design, to lead new operations in Scotland for the company. His studio developed the shooter game '' Mobile Forces''. Due to financial issues that arose at Rage Software, the company announced in March 2002 that it would sell the studio to Jones. Jones subsequently renamed the company Real Time Worlds. Development On 11 December 2006, New Enterprise Associates announced an investm ...
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Realtime Gaming
Real Time Gaming (RTG) is an online casino company developing download-based casino software, licensed by various operators running their own branded RTG-powered casino sites. The company was established in Atlanta, Georgia in 1998, but moved all development to Heredia, Costa Rica in 2007-2008. The company was acquired in January 2007 by Hastings International, CuraƧao, Netherlands Antilles The Netherlands Antilles (, ; ), also known as the Dutch Antilles, was a constituent Caribbean country of the Kingdom of the Netherlands consisting of the islands of Saba (island), Saba, Sint Eustatius, and Sint Maarten in the Lesser Antilles, ..., a company managed by a corporate services provider called HBM Group. Caribbean 21 controversy In 2004 the company hit the news when a player won $1.3 million from a $1,000 deposit, playing Caribbean 21 for high stakes at Hampton Casino. The same player also won $96,000 at Delano casino, another RTG-powered site. The player was accused of che ...
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Realtime Games Software
Realtime Games Software Ltd. was a British computer game developer, founded in 1984 by three Leeds University students: Ian Oliver, Andrew Onions, and Graeme Baird. Their first game, '' 3D Tank Duel'', was a wireframe graphics game, in the style of Atari, Inc.'s '' Battlezone'' arcade game, for the ZX Spectrum. This was followed up with ''Starstrike 3D'', a game based on Atari's ''Star Wars'' arcade game. '' Starfox'' was published in 1987, and '' Carrier Command'' was published in 1988. The company was also involved in porting '' Elite'' to IBM PC compatibles and '' Starglider'' to the ZX Spectrum. Realtime's early titles were self-published, while later games were published by Rainbird. Graeme Baird subsequently went to work for Psygnosis, while Ian Oliver founded Cross Products to produce game development systems for consoles, in a joint venture with Andy Craven of nearby Vektor Grafix Vektor Grafix was a British video game developer, computer game development compan ...
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Realtime Associates
Realtime Associates, Inc. is an American video game developer and publisher. The company was founded in 1986 by David Warhol and a group of ex- Mattel Electronics employees originally to create games for the Intellivision system. Since then, the company has developed and published over 90 games for systems including the PlayStation 2, Xbox, GameCube, Saturn, PlayStation, Nintendo 64, Super NES, Genesis, Pico, Nintendo Entertainment System, TurboGrafx-16, Game Boy, Game Gear, Game Boy Color, IBM PC compatibles, and Macintosh. In addition to its entertainment software portfolio, the company creates serious games and Games for Health, including HopeLab's Re-Mission. Games GameCube, PlayStation 2 and Xbox * '' Intellivision Lives!'' LeapPad * '' LeapTrack Series 1'' * '' LeapTrack Series 2'' Game Boy Color * '' All Star Baseball 2000'' * '' Barbie: Ocean Discovery'' * '' Caterpillar Construction Zone'' Nintendo 64 * '' Charlie Blast's Territory'' * '' Elmo's Letter A ...
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Real-time Polymerase Chain Reaction
A real-time polymerase chain reaction (real-time PCR, or qPCR when used quantitatively) is a laboratory technique of molecular biology based on the polymerase chain reaction (PCR). It monitors the amplification of a targeted DNA molecule during the PCR (i.e., in real time), not at its end, as in conventional PCR. Real-time PCR can be used quantitatively and semi-quantitatively (i.e., above/below a certain amount of DNA molecules). Two common methods for the detection of PCR products in real-time PCR are (1) non-specific fluorescent dyes that Intercalation (biochemistry), intercalate with any double-stranded DNA and (2) sequence-specific DNA probes consisting of oligonucleotides that are labelled with a fluorescence, fluorescent reporter, which permits detection only after nucleic acid hybridisation, hybridization of the probe with its complementary sequence. The Minimum Information for Publication of Quantitative Real-Time PCR Experiments (MIQE) guidelines propose that the abb ...
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Real-time Kinematic
Real-time kinematic positioning (RTK) is the application of surveying to correct for common errors in current satellite navigation, satellite navigation (GNSS) systems. It uses measurements of the Phase (waves), phase of the signal's carrier wave in addition to the information content of the signal and relies on a single reference station or interpolated virtual station to provide real-time corrections, providing up to centimetre-level Accuracy and precision, accuracy (see Differential GPS, DGPS). With reference to GPS in particular, the system is commonly referred to as carrier-phase enhancement, or CPGPS. It has applications in Surveying, land surveying, hydrographic surveying, and in unmanned aerial vehicle navigation. Background The distance between a satellite navigation receiver and a satellite can be calculated from the time it takes for a signal to travel from the satellite to the receiver. To calculate the delay, the receiver must align a pseudorandom binary sequence c ...
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Real-time Gross Settlement
Real-time gross settlement (RTGS) systems are specialist funds transfer systems where the transfer of money or securities takes place from one bank to any other bank on a "real-time" and on a " gross" basis to avoid settlement risk. Settlement in "real time" means a payment transaction is not subjected to any waiting period, with transactions being settled as soon as they are processed. "Gross settlement" means the transaction is settled on a one-to-one basis, without bundling or netting with any other transaction. "Settlement" means that once processed, payments are final and irrevocable. History As of 1985, three central banks implemented RTGS systems, while by the end of 2005, RTGS systems had been implemented by 90 central banks. The first system that had the attributes of an RTGS system was the US Fedwire system which was launched in 1970. This was based on a previous method of transferring funds electronically between US federal reserve banks via telegraph. The United ...
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