Programming Languages
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Programming Languages
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their syntax (form) and semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, variables, and mechanisms for error handling. An implementation of a programming language is required in order to execute programs, namely an interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type ( imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. While early programming languages were closely tied to the hardware, over time they have developed more abstraction to hide implementation details for greater simplicity. Thousands of programming langua ...
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C Hello World Program
C, or c, is the third Letter (alphabet), letter of the Latin alphabet, used in the English alphabet, modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is English alphabet#Letter names, ''cee'' (pronounced ), plural ''cees''. History "C" comes from the same letter as "G". The Semitic people, Semites named it gimel. The sign is possibly adapted from an Egyptian hieroglyphs, Egyptian hieroglyph for a Staff-sling, staff sling, which may have been the meaning of the name ''gimel''. Another possibility is that it depicted a camel, the Semitic name for which was ''gamal''. Barry B. Powell, a specialist in the history of writing, states "It is hard to imagine how gimel = "camel" can be derived from the picture of a camel (it may show his hump, or his head and neck!)". In the Etruscan language, plosive consonants had no contrastive phonation, voicing, so the Greek language, Greek 'Gamma, Γ' (Gamma) was adopted int ...
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Abstraction (computer Science)
In software engineering and computer science, abstraction is the process of generalizing concrete details, such as attributes, away from the study of objects and systems to focus attention on details of greater importance. Abstraction is a fundamental concept in computer science and software engineering, especially within the object-oriented programming paradigm. Examples of this include: * the usage of abstract data types to separate usage from working representations of data within programs; * the concept of functions or subroutines which represent a specific way of implementing control flow; * the process of reorganizing common behavior from groups of non-abstract classes into abstract classes using inheritance and sub-classes, as seen in object-oriented programming languages. Rationale Computing mostly operates independently of the concrete world. The hardware implements a model of computation that is interchangeable with others. The software is structured in archit ...
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First-generation Programming Language
A first-generation programming language (1GL) is a machine-level programming language and belongs to the low-level programming languages. A first generation (programming) language (1GL) is a grouping of programming languages that are machine level languages used to program first-generation computers. Originally, no translator was used to compile or assemble the first-generation language. The first-generation programming instructions were entered through the front panel switches of the computer system. The instructions in 1GL are made of binary numbers, represented by 1s and 0s. This makes the language suitable for the understanding of the machine but far more difficult to interpret and learn by the human programmer. The main advantage of programming in 1GL is that the code can run very fast and very efficiently, precisely because the instructions are executed directly by the central processing unit (CPU). One of the main disadvantages of programming in a low level languag ...
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SIGPLAN
SIGPLAN is the Association for Computing Machinery's Special Interest Group (SIG) on programming languages. This SIG explores programming language concepts and tools, focusing on design, implementation, practice, and theory. Its members are programming language developers, educators, implementers, researchers, theoreticians, and users. Conferences * POPL, Principles of Programming Languages (POPL) * PLDI, Programming Language Design and Implementation (PLDI) * International Symposium on Memory Management (ISMM) * Languages, Compilers, and Tools for Embedded Systems (LCTES) * Symposium on Principles and Practice of Parallel Programming (PPoPP) * International Conference on Functional Programming (ICFP) * SPLASH (conference), Systems, Programming, Languages, and Applications: Software for Humanity (SPLASH) * OOPSLA, Object-Oriented Programming, Systems, Languages, and Applications (OOPSLA) * HOPL, History of Programming Languages (HOPL) * Dynamic Languages Symposium (DLS) Associated ...
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Formal Specification
In computer science, formal specifications are mathematically based techniques whose purpose is to help with the implementation of systems and software. They are used to describe a system, to analyze its behavior, and to aid in its design by verifying key properties of interest through rigorous and effective reasoning tools. These specifications are ''formal'' in the sense that they have a syntax, their semantics fall within one domain, and they are able to be used to infer useful information. Motivation In each passing decade, computer systems have become increasingly more powerful and, as a result, they have become more impactful to society. Because of this, better techniques are needed to assist in the design and implementation of reliable software. Established engineering disciplines use mathematical analysis as the foundation of creating and validating product design. Formal specifications are one such way to achieve this in software engineering reliability as once predicted. O ...
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John C
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died ), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (died ), one of the twelve apostles of Jesus Christ * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter * Pope John ( ...
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Abstract Machine
In computer science, an abstract machine is a theoretical model that allows for a detailed and precise analysis of how a computer system functions. It is similar to a mathematical function in that it receives inputs and produces outputs based on predefined rules. Abstract machines vary from literal machines in that they are expected to perform correctly and independently of hardware. Abstract machines are "machines" because they allow step-by-step execution of programs; they are " abstract" because they ignore many aspects of actual ( hardware) machines. A typical abstract machine consists of a definition in terms of input, output, and the set of allowable operations used to turn the former into the latter. They can be used for purely theoretical reasons as well as models for real-world computer systems. In the theory of computation, abstract machines are often used in thought experiments regarding computability or to analyse the complexity of algorithms. This use of abstract mac ...
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Computer Language
A computer language is a formal language used to communicate with a computer. Types of computer languages include: * Software construction#Construction languages, Construction language – all forms of communication by which a human can Computer programming, specify an executable problem solution to a computer ** Command language – a language used to control the tasks of the computer itself, such as starting programs ** Configuration file#Configuration languages, Configuration language – a language used to write configuration files ** Programming language – a formal language designed to communicate instructions to a machine, particularly a computer ***Scripting language – a type of programming language which typically is interpreted at runtime rather than being compiled ** Query language – a language used to make Information retrieval, queries in databases and information systems ** Transformation language – designed to transform some input te ...
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Natural Language
A natural language or ordinary language is a language that occurs naturally in a human community by a process of use, repetition, and change. It can take different forms, typically either a spoken language or a sign language. Natural languages are distinguished from constructed and formal languages such as those used to program computers or to study logic. Defining natural language Natural languages include ones that are associated with linguistic prescriptivism or language regulation. ( Nonstandard dialects can be viewed as a wild type in comparison with standard languages.) An official language with a regulating academy such as Standard French, overseen by the , is classified as a natural language (e.g. in the field of natural language processing), as its prescriptive aspects do not make it constructed enough to be a constructed language or controlled enough to be a controlled natural language. Natural language are different from: * artificial and constructed la ...
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ...
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Programming Language Theory
Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of formal languages known as programming languages. Programming language theory is closely related to other fields including linguistics, mathematics, and software engineering. History In some ways, the history of programming language theory predates even the development of programming languages. The lambda calculus, developed by Alonzo Church and Stephen Cole Kleene in the 1930s, is considered by some to be the world's first programming language, even though it was intended to ''Model of computation, model'' computation rather than being a means for programmers to ''Computer programming, describe'' algorithms to a computer system. Many modern functional programming languages have been described as providing a "thin veneer" over the lambda calculus, and many are described easily in terms of it. The first programming lan ...
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Exception Handling
In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ''exception handler''; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exceptions are defined by different layers of a computer system, and the typical layers are CPU-defined interrupts, operating system (OS)-defined signals, programming language-defined exceptions. Each layer requires different ways of exception handling although they may be interrelated, e.g. a CPU interrupt could be turned into an OS signal. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted. Definition The definition of an excep ...
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