Procedural Generation
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create Procedural texture, textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes Texture mapping, textures and polygon mesh, meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to creat ...
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Dragon Trees
A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Chinese dragon, Dragons in eastern cultures are usually depicted as wingless, four-legged, Snake, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of Reptile, reptilian, mammalian, and Bird, avian features. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French , which, in turn, comes from Latin (genitive ), meaning "huge serpent, dragon", from , (genitive , ) "serpent".
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