Machine Vision
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Machine Vision
Machine vision is the technology and methods used to provide image, imaging-based automation, automatic inspection and analysis for such applications as automatic inspection, process control, and robot guidance, usually in industry. Machine vision refers to many technologies, software and hardware products, integrated systems, actions, methods and expertise. Machine vision as a systems engineering discipline can be considered distinct from computer vision, a form of computer science. It attempts to integrate existing technologies in new ways and apply them to solve real world problems. The term is the prevalent one for these functions in industrial automation environments but is also used for these functions in other environment vehicle guidance. The overall machine vision process includes planning the details of the requirements and project, and then creating a solution. During run-time, the process starts with imaging, followed by automated image analysis, analysis of the image a ...
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Frame Grabber
A frame grabber is an electronic device that captures (i.e., "grabs") individual, digital still frames from an analog video signal or a digital video stream. It is usually employed as a component of a computer vision system, in which video frames are captured in digital form and then displayed, stored, transmitted, analyzed, or combinations of these. Historically, frame grabber expansion cards were the predominant way to interface cameras to PCs. Other interface methods have emerged since then, with frame grabbers (and in some cases, cameras with built-in frame grabbers) connecting to computers via interfaces such as USB, Ethernet and IEEE 1394 ("FireWire"). Early frame grabbers typically had only enough memory to store a single digitized video frame, whereas many modern frame grabbers can store multiple frames. Modern frame grabbers often are able to perform functions beyond capturing a single video input. For example, some devices capture audio in addition to video, and some d ...
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FPGA
A field-programmable gate array (FPGA) is a type of configurable integrated circuit that can be repeatedly programmed after manufacturing. FPGAs are a subset of logic devices referred to as programmable logic devices (PLDs). They consist of an array of programmable logic device, programmable logic block, logic blocks with a connecting grid, that can be configured "in the field" to interconnect with other logic blocks to perform various digital functions. FPGAs are often used in limited (low) quantity production of custom-made products, and in research and development, where the higher cost of individual FPGAs is not as important, and where creating and manufacturing a custom circuit would not be feasible. Other applications for FPGAs include the telecommunications, automotive, aerospace, and industrial sectors, which benefit from their flexibility, high signal processing speed, and parallel processing abilities. A FPGA configuration is generally written using a hardware descr ...
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Time-of-flight Camera
A time-of-flight camera (ToF camera), also known as time-of-flight sensor (ToF sensor), is a range imaging camera system for measuring distances between the camera and the subject for each point of the image based on time-of-flight, the round trip time of an artificial light signal, as provided by a laser or an LED. Laser-based time-of-flight cameras are part of a broader class of scannerless LIDAR, in which the entire scene is captured with each laser pulse, as opposed to point-by-point with a laser beam such as in scanning LIDAR systems. Time-of-flight camera products for civil applications began to emerge around 2000, as the semiconductor processes allowed the production of components fast enough for such devices. The systems cover ranges of a few centimeters up to several kilometers. Types of devices Several different technologies for time-of-flight cameras have been developed. RF-modulated light sources with phase detectors Photonic Mixer Devices (PMD), the Swiss Ranger, ...
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Depth Map
In 3D computer graphics and computer vision, a depth map is an Digital image, image or Channel (digital image), image channel that contains information relating to the distance of the Computer representation of surfaces, surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to ''depth buffer'', ''Z-buffer'', ''Z-buffering'', and ''Z-depth''.[ftp://ftp.futurenet.co.uk/pub/arts/Glossary.pdf Computer Arts / 3D World Glossary], Document retrieved 26 January 2011. The "Z" in these latter terms relates to a convention that the central axis of view of a Virtual camera system, camera is in the direction of the camera's Z axis, and not to the absolute Z axis of a scene. Examples File:Cubic Structure.jpg, Cubic Structure File:Cubic Frame Stucture and Floor Depth Map.jpg, Depth Map: Nearer is darker File:Cubic Structure and Floor Depth Map with Front and Back Delimitation.jpg, Depth Map: Nearer the Focal Plane is darker Two different depth maps can be s ...
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Design News
Design News is a business-to-business media brand covering news, trends, and technology insights for the engineering community. Owned by Informa Markets — Engineering, it is headquartered in Santa Monica, California. The brand has been in publication since 1946. History and ownership ''Design News'' began as a monthly print magazine, serving design, mechanical, and electrical engineers. As of December 2014, its print circulation was audited at 96,667 by the BPA. In 2010, Reed Business Information sold ''Design News''—along with other U.S. electronics titles—to Canon Communications. Canon was subsequently acquired by United Business Media (UBM). In 2018, Informa purchased UBM in a deal valued at $5.3 billion. Over time, ''Design News'' transitioned to an online-only publication, although it retains its original focus on engineering and manufacturing topics. Coverage ''Design News'' serves engineers in the aerospace, automotive, consumer electronics/appliance, gover ...
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Frame Rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with and refresh rate, which are expressed in hertz. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs betw ...
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NASA Tech Briefs
The National Aeronautics and Space Administration is required by its charter to report to industry any new, commercially significant technologies developed in the course of their R&D. Since the early 1960s, this has been accomplished primarily through the publication of ''NASA Tech Briefs''. ''NASA Tech Briefs'' were first published about 1963 by the Technology Utilization Office at NASA HQ (Washington, D.C.) as single-page documents. Over the years, hundreds of such documents were published and disseminated covering many areas of science and industry. The material for these documents was collected by TU offices in each of the NASA field centers, as well as from all of their contractors. Most work done under NASA contract was presumed to be the property of NASA and was freely disseminated to industry and the public. Compilations of these became available in the 1970s. Since then, it has been a joint publishing venture of NASA and Tech Briefs Media Group, a unit of SAE Internat ...
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3D Imaging
In computer vision and computer graphics, 3D reconstruction is the process of capturing the shape and appearance of real objects. This process can be accomplished either by active or passive methods. If the model is allowed to change its shape in time, this is referred to as spatio-temporal reconstruction, non-rigid or spatio-temporal reconstruction. Motivation and applications The research of 3D reconstruction has always been a difficult goal. By Using 3D reconstruction one can determine any object's 3D profile, as well as knowing the 3D coordinate of any point on the profile. The 3D reconstruction of objects is a generally scientific problem and core technology of a wide variety of fields, such as Computer Aided Geometric Design (CAGD), computer graphics, computer animation, computer vision, medical imaging, computational science, virtual reality, digital media, etc. For instance, the lesion information of the patients can be presented in 3D on the computer, which offers a new ...
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Hyperspectral Imaging
Hyperspectral imaging collects and processes information from across the electromagnetic spectrum. The goal of hyperspectral imaging is to obtain the spectrum for each pixel in the image of a scene, with the purpose of finding objects, identifying materials, or detecting processes. There are three general types of spectral imagers. There are push broom scanners and the related whisk broom scanners (spatial scanning), which read images over time, band sequential scanners (spectral scanning), which acquire images of an area at different wavelengths, and snapshot hyperspectral imagers, which uses a staring array to generate an image in an instant. Whereas the human eye sees color of visible light in mostly three bands (long wavelengths, perceived as red; medium wavelengths, perceived as green; and short wavelengths, perceived as blue), spectral imaging divides the spectrum into many more bands. This technique of dividing images into bands can be extended beyond the visible. In ...
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Multispectral Image
Multispectral imaging captures image data within specific wavelength ranges across the electromagnetic spectrum. The wavelengths may be separated by filters or detected with the use of instruments that are sensitive to particular wavelengths, including light from frequencies beyond the visible light range (i.e. infrared and ultraviolet). It can allow extraction of additional information the human eye fails to capture with its visible receptors for red, green and blue. It was originally developed for military target identification and reconnaissance. Early space-based imaging platforms incorporated multispectral imaging technology to map details of the Earth related to coastal boundaries, vegetation, and landforms. Multispectral imaging has also found use in document and painting analysis. Multispectral imaging measures light in a small number (typically 3 to 15) of spectral bands. ''Hyperspectral imaging'' is a special case of spectral imaging where often hundreds of conti ...
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Gigabit Ethernet
In computer networking, Gigabit Ethernet (GbE or 1 GigE) is the term applied to transmitting Ethernet frames at a rate of a gigabit per second. The most popular variant, 1000BASE-T, is defined by the IEEE 802.3ab standard. It came into use in 1999, and has replaced Fast Ethernet in wired local networks due to its considerable speed improvement over Fast Ethernet, as well as its use of cables and equipment that are widely available, economical, and similar to previous standards. The first standard for faster 10 Gigabit Ethernet was approved in 2002. History Ethernet was the result of research conducted at Xerox PARC in the early 1970s, and later evolved into a widely implemented Physical layer, physical and Data link layer, link layer protocol. Fast Ethernet increased the speed from 10 to 100 megabits per second (). Gigabit Ethernet was the next iteration, increasing the speed to . The initial standard for Gigabit Ethernet was produced by the IEEE in June 1998 as IEEE 802.3z ...
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