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Fangames
A fan game is a video game that is fan labor, created by fans of a certain topic or intellectual property, IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to Clone (computing), clone or Video game remake, remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fan games has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fan games can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture. Development Fan games are either developed as standalone games with their own engines, or as Mod (video game), modifications to existing games that piggyback on the other's engines. Each approach has different advantages, as standalone games are ge ...
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Fan Labor
Fan labor, also called fan works, are the creative activities engaged in by fan (person), fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), visual or computer-assisted art, films and videos, animations, games, music, or applied arts and costuming. Although fans invest significant time creating their products, and fan-created products are "often crafted with production values as high as any in the official culture," most fans provide their creative works as amateurs, for others to enjoy without requiring or requesting monetary compensation. Fans respect their gift economy culture and are often also fearful that charging other fans for products of their creativity will somehow fundamentally change the fan-fan relationship, as well as attract unwanted legal attention from copyright holders. The skills that fans hone through their fan works may be marketable, and so ...
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Retrogaming
Retro gaming, also known as classic gaming and old school gaming, is the playing and collection of computer game, personal computers, video game console, consoles, and video games from earlier decades. Usually, retro gaming is based upon systems that are outmoded or discontinued, although ported retro gaming allows games to be played on modern hardware via Porting, ports, Video game console emulator, emulations or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an Role-playing video game, RPG with turn-based combat and pixel art in isometric video game graphics, isometric camera perspective, as well as chiptune, chip-tune styled video game music, music. Retro gaming has existed since the early years of the video game industry, and was popularized with the Internet and Video game console emulator, emulation technology. It is argued that the main reasons players are drawn to retro games are nostalgia for differ ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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End-of-life (product)
In industry, product lifecycle management (PLM) is the process of managing the entire lifecycle of a product from its inception through the engineering, design, and manufacture, as well as the service and disposal of manufactured products. PLM integrates people, data, processes, and business systems and provides a product information backbone for companies and their extended enterprises. History The inspiration for the burgeoning business process now known as PLM came from American Motors Corporation (AMC). The automaker was looking for a way to speed up its product development process to compete better against its larger competitors in 1985, according to François Castaing, Vice President for Product Engineering and Development. AMC focused its R&D efforts on extending the product lifecycle of its flagship products, particularly Jeeps, because it lacked the "massive budgets of General Motors, Ford, and foreign competitors." After introducing its compact Jeep Cherokee (XJ ...
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Doom (1993 Video Game)
''Doom'' is a 1993 first-person shooter, first-person shooter game developed and published by id Software for MS-DOS. It is the first installment in the Doom (franchise), ''Doom'' franchise. The player player character, assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its Final boss (video games), final boss. It is an early example of 3D computer graphics, 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics. ''Doom'' was the third major independent release by id Software, after ''Commander Keen'' (1990–1991) and ''Wolfenstein 3D'' (1992). In May 1992, id started developing a darker game focused on fighting demons with technology, using a new 3D game engine from the lead programmer, John Carmack. ...
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Mod (computer Gaming)
Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general ''modding''. A set of modifications, commonly called a ''mod'', may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as a means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popu ...
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Neverwinter Nights (2002 Video Game)
''Neverwinter Nights'' is a role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It is the first installment in the'' Neverwinter Nights'' series and was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003. ''Neverwinter Nights'' is set in the fantasy world of the ''Forgotten Realms'' campaign setting, with the game mechanics based on the ''Dungeons & Dragons'' 3rd edition rules. The game engine was designed around an Internet-based model for running a massively multiplayer online game (MMOG), which would allow end users to host game servers. Up to 64 players could connect to a single server. The intent was to create a potentially infinite massively multiplay ...
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Unreal Tournament 2004
''Unreal Tournament 2004'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the ''Unreal'' franchise, it is the third game in the '' Unreal Tournament'' series and an updated rerelease of '' Unreal Tournament 2003''. Among significant changes to gameplay mechanics and visual presentation, one of the major additions introduced by ''Unreal Tournament 2004'' is the inclusion of vehicles and the Onslaught game type, allowing for large-scale battles. A sequel, ''Unreal Tournament 3'', was released on November 19, 2007. In December 2022, the Epic servers for all games in the series were closed. Currently, no games in the series, including ''UT2004'', are available for purchase on any digital platforms and stores. Epic Games has not yet announced the reason for this decision. Plot The game is set in a universe where humans long before fought a war with the Skaarj, leaving their galactic empire in shambles. To assist in the rebuildin ...
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Mod (computer Gaming)
Video game modding (short for "modifying") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general ''modding''. A set of modifications, commonly called a ''mod'', may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as a means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popu ...
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Linux Pratique
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution (distro), which includes the kernel and supporting system software and libraries—most of which are provided by third parties—to create a complete operating system, designed as a clone of Unix and released under the copyleft GPL license. Thousands of Linux distributions exist, many based directly or indirectly on other distributions; popular Linux distributions include Debian, Fedora Linux, Linux Mint, Arch Linux, and Ubuntu, while commercial distributions include Red Hat Enterprise Linux, SUSE Linux Enterprise, and ChromeOS. Linux distributions are frequently used in server platforms. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses and recommends the name "GNU/Linux" to emphasize the use and impo ...
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Total Annihilation
''Total Annihilation'' is a science fiction real-time strategy video game released in September 1997 for Microsoft Windows and Mac OS by Cavedog Entertainment and distributed internationally by GT Interactive. Two expansion packs were released in 1998, '' The Core Contingency'' on April 29 and '' Battle Tactics'' on July 20, while a medieval-themed spin-off called '' Total Annihilation: Kingdoms'' was released on June 25, 1999. Rights to the game passed to Infogrames (later Atari) following the 1999 acquisition and closure of Cavedog Entertainment's parent company, Humongous Entertainment. In July 2013, Wargaming bought the ''Total Annihilation'' franchise from Atari's bankruptcy proceedings. ''Total Annihilation'' has been re-released on Steam and GOG, but is no longer actively supported. The creators of XTA, a mod for ''Total Annihilation'', independently developed the open-source 3D graphics Spring game engine. The ''Total Annihilation 3D'' project began in 2006. Former le ...
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