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Eroge
An ''eroge'' (, ''eroge'', or , ''erogē'', ), also called an H-game, is a Japanese genre of erotic video game. The term encompasses a wide variety of Japanese games containing erotic content across multiple genres. The first ''eroge'' were created in the 1980s, and many well-known companies in the Japanese gaming industry originally produced and distributed them. Some ''eroge'' are primarily focused on erotic content, while others, such as Key (company), Key's ''Kanon (video game), Kanon'', only contain occasional scenes in an otherwise non-erotic work. Games in the latter category are often re-released with sexual content removed for general audiences. Throughout its history, the genre has faced controversy for its use of explicit sexual content, and as a result has been banned from several console platforms. Etymology ''Eroge'' is a portmanteau of . Such games are also referred to as an . History ''Eroge'' is a Japanese erotic video game. The earliest known commercial ero ...
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Kanon (video Game)
''Kanon'' is a Japanese visual novel developed by Key (company), Key, a brand of Visual Arts (company), Visual Arts. It was released on June 4, 1999, for Microsoft Windows, Windows as an Eroge, adult game. Key later released versions of ''Kanon'' without the erotic content, and the game was Porting, ported to the Dreamcast, PlayStation 2, PlayStation Portable and Nintendo Switch. The story follows the life of Yuichi Aizawa, a high school student who returns to a city he last visited seven years prior, and he has little recollection of the events from back then. He meets several girls and slowly regains his lost memories. The gameplay in ''Kanon'' follows a Nonlinear gameplay#Branching storylines, branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters by the player character. The game once ranked as the second best-selling PC game sold in Japan, and charted in the national top 50 several mo ...
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Erotic Video Game
Sexual content has been found in video games since the early days of the industry, and games featuring sexual content can be found on most platforms and can be of any video game genre. The inclusion of sex in games has been subject to varying levels of controversy over the decades, sometimes resulting in calls for increased regulation and legislation dealing directly with adult content. In Western gaming, the promise of sexual content in games is commonly used as a marketing tool, but many highly sexualized games do not feature any explicitly adult content. Though some games do use sex acts or nudity as a narrative device, in-game reward, or a gameplay element, purely pornographic games are uncommon. However, the Japanese pornographic eroge subgenre is popular worldwide. First appearing in the 1980s, these games vary significantly in narrative complexity as well as the level of interactivity, taking forms ranging from the visual novel to virtual reality experiences. Histor ...
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Key (company)
Key is a Japanese visual novel studio known for making dramatic and plot-oriented titles. It was formed on July 21, 1998, as a brand under the publisher Visual Arts (company), Visual Arts, and is located in Kita-ku, Osaka, Kita, Osaka Prefecture, Osaka. Key's debut visual novel ''Kanon (video game), Kanon'' (1999) combined an elaborate Plot (narrative), storyline, up-to-date anime-style art, and a musical score which helped to set the mood for the game. Key's second game, ''Air (video game), Air'' (2000), had a similarly complex storyline to ''Kanon'' and a more thorough gameplay. Both ''Kanon'' and ''Air'' were originally produced as Eroge, adult games, but this trend was broken with Key's third title ''Clannad (video game), Clannad'' (2004), released for all ages. Key has released 18 visual novels to date, the latest being ''Stella of The End'' (2022). Key has worked in the past with Interchannel and Prototype (company), Prototype for the consumer Porting, port releases of the ...
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AliceSoft
(sometimes Alice Soft) was established in 1989, as an eroge developer and publisher for the computer market, first for the PC-88 and PC-98, and later for PCs running Microsoft Windows platforms. Its first titles were Rance and Intruder, released simultaneously in July 1989. It has continued to release several titles each year, though not always exclusively adult-oriented. It is a brand name owned by , a company founded in March 1983. List of works Series *''Rance'' *'' Tōshin Toshi'' *'' Dai Series'' *'' Tsuma Series'' *'' Pastel Chime Series'' *'' Beat Series'' *'' Evenicle Series'' Games * ''Rance'' (1989) * '' Intruder'' (1989) * '' D.P.S'' (1989) * '' Alice no Yakata'' (1989) * '' Rance II'' (1990) * '' D.P.S SG'' (1990) * '' Tōshin Toshi'' (1990) * '' D.P.S SG set 2'' (1991) * '' Rance III'' (1991) * '' D.P.S SG set 3'' (1991) * '' Dr. Stop!'' (1992) * '' Alice no Yakata 2'' (1992) * '' Super D.P.S'' (1992) * '' Dalk'' (1992) * '' prostudent G'' (1993) * '' Ayumi-chan M ...
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1982 In Video Games
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including ''Dig Dug'', ''Pole Position'', ''Microsoft Flight Simulator'', '' Mr. Do!'', '' Zaxxon'', ''Q*bert'', '' Time Pilot'' and ''Pitfall!'' The year's highest-grossing video game was Namco's arcade game ''Pac-Man'', for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari later in the year triggered the video game crash of 1983. Financial performance * The US arcade video game market is worth $4.3 billion, equivalent to $ adjusted for inflation. * The US home video game market is worth $3.8 billion, equivalent to $ adjusted for inflation. * The Japanese home video game market is approaching ¥300 billion ...
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Rance (series)
''Rance'' is an eroge Role-playing video game, role-playing video-game series created, developed, and published by AliceSoft.''The ''Rance'' Series''. Retrieved froThe Rance Series It is the longest-running erotic video game series in history, with nearly 30 years between the first game and the conclusion of the series. The first installment, ''Rance: The Quest for Hikari'', was released in 1989, while the last main-series game, ''Rance X: Showdown'', was released in 2018.ランス10, アリスソフト
at the official AliceSoft web-site.
The ''Rance'' series follows the titular character, Rance, as he saves a number of kingdoms, defeats demon invaders, and causes mischief in the in-game world, known as "The Continent". He has appeared in most of the main series games as the playable character, accompanied by his loyal s ...
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Dragon Knight (video Game Series)
is an eroge/role-playing video game series by the game company ELF. There are four ''Dragon Knight'' games released between 1989 and 1997. There is also a hentai OVA series based on it, as well as some other media including audio CDs, novels and comic books. ''Dragon Knight'' is set in a sword and sorcery setting and mostly tell the story of Yamato Takeru (no relation with the historical figure of Yamato Takeru), a wayward young swordsman dedicated to saving damsels and fighting evil. Game series * '' Dragon Knight'' (1989) * '' Dragon Knight II'' (1990) * ''Dragon Knight III'' (''Knights of Xentar'') (1991) * '' Dragon Knight 4'' (1994) * ''Dragon Knight V'' (2017) - an online-only revival/sequel, which was developed by DMM Games without ELF Corporation's input. It was released as a browser-based gacha title. The service ended in 2018. An unreleased remake of ''Words Worth'' was planned to be released for the Sega Saturn in 1997 as a ''Dragon Knight'' game; it is also adv ...
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X68000
The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, RAM, and lacks a Hard disk, hard drive. The final model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM, and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications do not require more than 2 MB. The X68000 has graphics hardware similar to arcade video games of the late-1980s, with custom coprocessors supporting scrolling, tiled backgrounds, and large numbers of sprite (computer graphics), sprites. Sound is supplied through multiple sound chips supporting 8 channels of FM synthesis and one channel of adaptive differential pulse-code modulation audio, which are mixed down to 2 analog stereo channels via a Digital-to-analog converter, DAC chip. As such, Vide ...
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FM Towns
The is a Japanese personal computer built by Fujitsu from 1989 to 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns Marty was released; it is a game console compatible with existing FM Towns games. The "FM" part of the name means "Fujitsu Micro" like their earlier products, while the "Towns" part is derived from the code name the system was assigned while in development, "Townes". This refers to Charles Townes, one of the winners of the 1964 Nobel Prize in Physics, following a custom of Fujitsu at the time to code name PC products after Nobel Prize winners. The e in "Townes" was dropped when the system went into production to make it clearer that the term was to be pronounced like the word "towns" rather than the potential "tow-nes". History Fujitsu decided to release a new home computer after the FM-7 was technologically overcome by NEC's PC- ...
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PC-9800 Series
The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it incompatible with IBM clones; some PC-98 computers used NEC's own V30 processor. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more than 18 million units had been sold. While NEC did not market these specific machines in the West, it sold the NEC APC series, which had similar hardware to early PC-98 models. The PC-98 was initially released as a business-oriented personal computer which had backward compatibility with the successful PC-8800 series. The range of the series was expanded, and in the 1990s it was used in a variety of industry fields including education and hobbies. NEC succeeded in attracting third-party suppliers and a wide range of users, and the PC-98 dominated the Japanese PC market with m ...
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Enix
was a Japanese multimedia publisher who handled and oversaw video games, manga, guidebooks, and merchandise. It was founded in 1975 by Yasuhiro Fukushima as Eidansha Boshu Service Center, initially as a tabloid publisher and later attempting to branch into real estate management. Beginning in 1982, Enix began publishing video games. Notable early collaborators were designers Yuji Horii and Koichi Nakamura, artist Akira Toriyama, and composer Koichi Sugiyama. Horii, Nakamura, Toriyama, and Sugiyama would all work on the 1986 role playing video game '' Dragon Quest'' for the Family Computer; one of the earliest successful RPGs for consoles, it spawned a franchise of the same name which remained Enix's best-known product. They would gain notoriety as a publisher for several studios and their properties including tri-Ace, Tose, Chunsoft and Quintet. It also founded the '' Gangan Comics'' imprint family, and created international subsidiaries or partnerships related to te ...
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