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Collaborative Innovation Network
A collaborative innovation network (CoIN) is a collaborative innovation practice that uses internet platforms to promote communication and innovation within self-organizing virtual teams. Overview Coins work across hierarchies and boundaries where members can exchange ideas and information directly and openly. This collaborative and transparent environment fosters innovation. Peter Gloor describes the phenomenon as "swarm creativity". He says, "CoINs are the best engines to drive innovation." CoINs existed well before the advent of modern communication technology. However, the Internet and instant communication improved productivity and enabled the reach of a global scale. Today, they rely on the Internet, e-mail, and other communications vehicles for information sharing. According to Gloor, CoINs have five main characteristics: * Dispersed membership: technology allows members to be spread worldwide. Regardless of the location, members share a common goal and are convinced of th ...
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Internet
The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks that consists of Private network, private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, Wireless network, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the interlinked hypertext documents and Web application, applications of the World Wide Web (WWW), email, electronic mail, internet telephony, streaming media and file sharing. The origins of the Internet date back to research that enabled the time-sharing of computer resources, the development of packet switching in the 1960s and the design of computer networks for data communication. The set of rules (communication protocols) to enable i ...
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Symbolic Interactionism
Symbolic interactionism is a sociological theory that develops from practical considerations and alludes to humans' particular use of shared language to create common symbols and meanings, for use in both intra- and interpersonal communication. It is particularly important in microsociology and social psychology. It is derived from the American philosophy of pragmatism and particularly from the work of George Herbert Mead, as a pragmatic method to interpret social interactions. According to Mead, symbolic interactionism is "The ongoing use of language and gestures in anticipation of how the other will react; a conversation". Symbolic interactionism is "a framework for building theory that sees society as the product of everyday interactions of individuals". In other words, it is a frame of reference to better understand how individuals interact with one another to create symbolic worlds, and in return, how these worlds shape individual behaviors. It is a framework that helps ...
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Collaborative Projects
Collaboration (from Latin ''com-'' "with" + ''laborare'' "to labor", "to work") is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. The form of leadership can be social within a decentralized and egalitarian group.Spence, Muneera U. ''"Graphic Design: Collaborative Processes = Understanding Self and Others."'' (lecture) Art 325: Collaborative Processes. Fairbanks Hall, Oregon State University, Corvallis, Oregon. 13 April 2006See also. Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources. Caroline S. Wagner and Loet Leydesdorff. Globalisation in the network of science in 2005: The diffusion of international collaboration and the formation of a core group.'' Structured methods of collaboration encourage introspection of behavior and communication. Such methods aim to increase the success of team ...
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Social Constructionism
Social constructionism is a term used in sociology, social ontology, and communication theory. The term can serve somewhat different functions in each field; however, the foundation of this Conceptual framework, theoretical framework suggests various facets of social reality—such as concepts, beliefs, Social norm, norms, and Value (ethics and social sciences), values—are formed through continuous interactions and negotiations among society's members, rather than Empirical research, empirical observation of Reality, physical reality. The theory of social constructionism posits that much of what individuals perceive as 'reality' is actually the outcome of a dynamic process of construction influenced by Convention (norm), social conventions and Social structure, structures. Unlike phenomena that are innately determined or biologically predetermined, these social constructs are collectively formulated, sustained, and shaped by the social environment, social contexts in which t ...
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Social Information Processing
Social information processing is "an activity through which collective human actions organize knowledge." It is the creation and processing of information by a group of people. As an academic field Social Information Processing studies the information processing (psychology), information processing power of networked social systems. Typically computer tools are used such as: * Authoring tools: e.g., blogs * Collaboration tools: e.g., wikis, in particular, e.g., Wikipedia * Translating tools: Duolingo, reCAPTCHA * Tag (metadata), Tagging systems (social bookmarking): e.g., del.icio.us, Flickr, CiteULike * Social networking: e.g., Facebook, MySpace, Essembly * Collaborative filtering: e.g., Digg, the Amazon.com, Amazon Product Recommendation System, Yahoo! Answers, Urtak Although computers are often used to facilitate networking and collaboration, they are not required. For example the ''Trictionary'' in 1982 was entirely paper and pen based, relying on neighborhood social network ...
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Semantic Web
The Semantic Web, sometimes known as Web 3.0, is an extension of the World Wide Web through standards set by the World Wide Web Consortium (W3C). The goal of the Semantic Web is to make Internet data machine-readable. To enable the encoding of semantics with the data, technologies such as Resource Description Framework (RDF) and Web Ontology Language (OWL) are used. These technologies are used to formally represent metadata. For example, Ontology (information science), ontology can describe concepts, relationships between Entity–relationship model, entities, and categories of things. These embedded semantics offer significant advantages such as reasoning engine, reasoning over data and operating with heterogeneous data sources. These standards promote common data formats and exchange protocols on the Web, fundamentally the RDF. According to the W3C, "The Semantic Web provides a common framework that allows data to be shared and reused across application, enterprise, and commu ...
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Knowledge Engineering
Knowledge engineering (KE) refers to all aspects involved in knowledge-based systems. Background Expert systems One of the first examples of an expert system was MYCIN, an application to perform medical diagnosis. In the MYCIN example, the domain experts were medical doctors and the knowledge represented was their expertise in diagnosis. Expert systems were first developed in artificial intelligence laboratories as an attempt to understand complex human decision making. Based on positive results from these initial prototypes, the technology was adopted by the US business community (and later worldwide) in the 1980s. The Stanford heuristic programming project led by Edward Feigenbaum was one of the leaders in defining and developing the first expert systems. History In the earliest days of expert systems, there was little or no formal process for the creation of the software. Researchers just sat down with domain experts and started programming, often developing the requi ...
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Social Networks
A social network is a social structure consisting of a set of social actors (such as individuals or organizations), networks of dyadic ties, and other social interactions between actors. The social network perspective provides a set of methods for analyzing the structure of whole social entities along with a variety of theories explaining the patterns observed in these structures. The study of these structures uses social network analysis to identify local and global patterns, locate influential entities, and examine dynamics of networks. For instance, social network analysis has been used in studying the spread of misinformation on social media platforms or analyzing the influence of key figures in social networks. Social networks and the analysis of them is an inherently interdisciplinary academic field which emerged from social psychology, sociology, statistics, and graph theory. Georg Simmel authored early structural theories in sociology emphasizing the dynamics of tria ...
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Fillia Makedon
Fillia S. Makedon is a Greek-American computer scientist whose research has spanned a broad variety of areas in computer science, including VLSI design, graph algorithms, numerical linear algebra, sensor networks, algorithm visualization, bioinformatics, recommender systems, and human–robot interaction. She is Jenkins-Garrett Professor of Computer Science and Engineering at the University of Texas at Arlington. Early life and education Makedon is originally from Samos, and came to the US as a Fulbright Scholar to study biochemistry at Skidmore College, graduating in 1968. After a master's degree in biophysics at Penn State York in 1971, she shifted to graduate study in computer science at Northwestern University, earning a second master's degree in 1979 and completing her Ph.D. in 1982. Career She was a postdoctoral researcher with Christos Papadimitriou at the National Technical University of Athens, and joined the faculty at the Illinois Institute of Technology in 1983. She ...
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Community Of Practice
A community of practice (CoP) is a group of people who "share a concern or a passion for something they do and learn how to do it better as they interact regularly". The concept was first proposed by cognitive anthropologist Jean Lave and educational theorist Etienne Wenger in their 1991 book ''Situated Learning''. Wenger significantly expanded on this concept in his 1998 book ''Communities of Practice''. A CoP can form around members' shared interests or goals. Through being part of a CoP, the members learn from each other and develop their identities. CoP members can engage with one another in physical settings (for example, in a lunchroom at work, an office, a factory floor), but CoP members are not necessarily co-located. They can form a virtual community of practice (VCoP) where the CoP is primarily located in an online community such as a discussion board, newsgroup, or on a social networking service. Communities of practice have existed for as long as people have ...
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Open Politics
Open-source governance (also known as open governance and open politics) is a political philosophy which advocates the application of the philosophies of the open-source and open-content movements to democratic principles to enable any interested citizen to add to the creation of policy, as with a wiki document. Legislation is democratically opened to the general citizenry, employing their collective wisdom to benefit the decision-making process and improve democracy. Theories on how to constrain, limit or enable this participation vary. Accordingly, there is no one dominant theory of how to go about authoring legislation with this approach. There are a wide array of projects and movements which are working on building open-source governance systems. Many left-libertarian and radical centrist organizations around the globe have begun advocating open-source governance and its related political ideas as a reformist alternative to current governance systems. Often, these group ...
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