Cave Of The Word Wizard
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Cave Of The Word Wizard
''Cave of the Word Wizard'' is a 1982 educational children's game released for the Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ... by Timeworks, Inc. It is designed to teach spelling. Gameplay The game is set in a wizard's cave where the player must spell words to overcome obstacles. The player spells words by typing on the keyboard and they are simultaneously displayed on the screen. The spoken commands and words are delivered in American English, through the computer audio output. Ten lists of words are provided for spelling, in graduated difficulty. You can also make custom lists. A list is selected at the start of each game. It features a multilevel cave which the player's joystick guided character (selection of boy or girl) explores with the objective of find ...
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Timeworks
Timeworks, Inc., later Timeworks International, Inc., was a private American software publisher active from 1982 to 1994 and based in Chicago, Illinois. The company primarily sold entry-level productivity software, as well as advanced desktop publishing applications and video games. They are perhaps best known for Publisher (later known as Publish-It!), their flagship desktop publishing application. In 1993, they were acquired by Megalode Resources, Inc., of Burlington, Ontario, who operated the company until 1994. History Foundation (1982–1984) Timeworks, Inc., was founded in 1982 in Deerfield, Illinois, by Mark L. Goldberg ( 1927–2006). The company was originally founded to develop software for the Timex Sinclair 1000, an inexpensive home computer introduced in the summer of 1982. Goldberg had been a veteran of the merchandising industry before founding Timeworks, with a self-professed lack of knowledge in computing. Before having any products in the market, the company's vic ...
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Electronic Speech Systems
ESS Technology Incorporated is a private manufacturer of computer multimedia products, Audio DACs and ADCs based in Fremont, California with R&D centers in Kelowna, British Columbia, Canada and Beijing, China. It was founded by Forrest Mozer in 1983. Robert L. Blair is the CEO and President of the company. Historically, ESS Technology was most famous for their line of Audiodrive chips for audio cards. Now they are known for their line of Sabre DAC and ADC products. History ESS Technologies was founded in 1983 as Electronic Speech Systems, by Professor Forrest Mozer, a space physicist at the University of California, Berkeley and Todd Mozer, Forrest Mozer's son, and Joe Costello, the former manager of National Semiconductors Digitalker line of talking chips. Costello left soon after the formation and started Cadence Designs with his former boss from National. Fred Chan VLSI designer and software engineer, in Berkeley, California, joined in 1985, and took over running the ...
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1982 In Video Gaming
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including '' Dig Dug'', ''Pole Position'', '' Microsoft Flight Simulator'', '' Mr. Do!'', '' Zaxxon'', ''Q*bert'', '' Time Pilot'' and '' Pitfall!'' The year's highest-grossing video game was Namco's arcade game '' Pac-Man'', for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari later in the year triggered the video game crash of 1983. Financial performance * The US arcade video game market is worth $4.3 billion, equivalent to $ adjusted for inflation. * The US home video game market is worth $3.8 billion, equivalent to $ adjusted for inflation. * The Japanese home video game market is approaching ¥30 ...
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Educational Game
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board game, board, card game, card, and video games. As educators, governments, and parents realize the psychological need and benefits that gaming has on learning, this educational tool has become mainstream. Games are interactive play that teach goals, rules, adaptation, problem solving, interaction, all represented as a story. They satisfy a fundamental need to learn by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the lear ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprite (computer graphics), sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK, France and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had betwe ...
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1982 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai, Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. 249) Deaths * Li Jue, Chinese warlord and regent * ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
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Commodore 64-only Games
Commodore may refer to: Ranks * Commodore (rank), a naval rank ** Commodore (Royal Navy), in the United Kingdom ** Commodore (India), in India ** Commodore (United States) ** Commodore (Canada) ** Commodore (Finland) ** Commodore (Germany) or ''Kommodore'' * Air commodore, a rank in the Royal Air Force and other Commonwealth air forces * Commodore (yacht club), an officer of a yacht club * Commodore (Sea Scouts), a position in the Boy Scouts of America's Sea Scout program * Convoy commodore, a civilian in charge of a shipping convoy during the Second World War Fiction * '' The Commodore'', a Horatio Hornblower novel by C. S. Forester * ''The Commodore'' (book), a novel in the Aubrey–Maturin series by Patrick O'Brian Music and music venues * Commodore Ballroom, a nightclub and music venue in Vancouver, British Columbia * Commodore Records, a jazz and swing music record label * Commodores, an American soul/funk band People * "The Commodore", the nickname of American entrepr ...
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Children's Educational Video Games
A child () is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The term may also refer to an unborn human being. In English-speaking countries, the legal definition of ''child'' generally refers to a minor, in this case as a person younger than the local age of majority (there are exceptions such as, for example, the consume and purchase of alcoholic beverage even after said age of majority), regardless of their physical, mental and sexual development as biological adults. Children generally have fewer rights and responsibilities than adults. They are generally classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of ...
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Fiction About Wizards
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with fact, history, or plausibility. In a traditional narrow sense, fiction refers to written narratives in prose often specifically novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition and theory Typically, the fictionality of a work is publicly expressed, so the audience expects a work of fiction to deviate to a greater or lesser degree from the real world, rather than presenting for instance only factually accurate portrayals or characters who are actual people. Because fiction is generally understood as not adhering to the real world, the theme ...
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Video Games About Magic
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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