Assassin's Creed
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Assassin's Creed
''Assassin's Creed'' is a historical fiction, historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil (game engine), Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the ''Assassin's Creed'' video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day Frame story, framing story. Considered a spiritual successor to the ''Prince of Persia'' series, ''Assassin's Creed'' took ...
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Action-adventure Game
An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles inspired by older adventure games. Action-adventures require many of the same physical skills as action games, but may also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are typically faster-paced than pure adventure games, because they include both physical and conceptual challenges. Action-adventure games normally include a combination of complex story elements, which are often displayed for players using audio and video. The story is heavily reliant upon the player character's movement, which triggers story events and thus affects the flow of the game. Popular examples of action-adventure games inclu ...
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Assassin's Creed Shadows
''Assassin's Creed Shadows'' is a 2025 action-adventure game developed by Ubisoft Quebec and published by Ubisoft. The game is the fourteenth major installment in the ''Assassin's Creed'' series and the successor to '' Assassin's Creed Mirage'' (2023). Set in 16th-century Japan towards the end of the Sengoku period, the game focuses on the millennia-old struggle between the Assassin Brotherhood, who fight for peace and liberty, and the Templar Order, who desire peace through control, from the perspective of two protagonists: Fujibayashi Naoe, a kunoichi (a female shinobi), and Yasuke, an African samurai inspired by the historical figure of the same name. The two characters have different gameplay styles, allowing quests to be approached in multiple ways. ''Shadows'' was released for macOS, PlayStation 5, Windows, and Xbox Series X/S on March 20, 2025, with a version for iPadOS to be released at a later date. Upon release, the game received generally positive reviews from cr ...
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Alamut (Bartol Novel)
''Alamut'' is a novel by Vladimir Bartol, first published in 1938 in Slovenian, dealing with the story of Hassan-i Sabbah and the Hashshashin, and named after their Alamut fortress. The maxim of the novel is "Nothing is an absolute reality; all is permitted". This book was one of the inspirations for the video game series ''Assassin's Creed''. Bartol first started to conceive the novel in the early 1930s, when he lived in Paris. In the French capital, he met with the Slovene literary critic Josip Vidmar, who introduced him to the story of Hassan-i Sabbah. A further motivation for the novel came from the assassination of Alexander I of Yugoslavia perpetrated by Croatian and Bulgarian radical nationalists, on the alleged commission of the Italian fascist government. When it was originally published, the novel was sarcastically dedicated to Benito Mussolini. Plot The novel is set in the 11th century at the fortress of Alamut, which was seized by the leader of the Ismailis, Hass ...
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Prince Of Persia
''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games in the series, '' Prince of Persia'' (1989) and '' Prince of Persia 2: The Shadow and the Flame'' (1993), were published by Broderbund. '' Prince of Persia 3D'' (1999), named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; the Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. Ubisoft bought the rights to the franchise in 2001 and rebooted it with '' Prince of Persia: The Sands of Time'' (2003). Ubisoft has since developed and published five additional entries in the series: '' Prince of Persia: Warrior Within'' (2004), '' Prince of Persia: The Two Thrones'' (2005), '' Prince of Persia'' (2008), ...
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Spiritual Successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue the Product lining, product line or Multimedia franchise, media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their preceding material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different Canon (fiction), continuity, and features distinct characters and settings. Such works may arise when License, licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. In literature Arthur Conan Doyle's Sherlock Holmes stories, published between 1887 and 192 ...
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Frame Story
A frame story (also known as a frame tale, frame narrative, sandwich narrative, or intercalation) is a literary technique that serves as a companion piece to a story within a story, where an introductory or main narrative sets the stage either for a more emphasized second narrative or for a set of shorter stories. The frame story leads readers from a first story into one or more other stories within it. The frame story may also be used to inform readers about aspects of the secondary narrative(s) that may otherwise be hard to understand. This should not be confused with narrative structure. Notable examples are the ''1001 Nights'' and ''The Decameron''. Origins Some of the earliest frame stories are from ancient Egypt, including one in the Papyrus Westcar, the ''Tale of the Shipwrecked Sailor'', and ''The Eloquent Peasant''. Other early examples are from Indian literature, including the Indian epic poetry, Sanskrit epics ''Mahabharata'', ''Ramayana'', ''Panchatantra'', Syntipas ...
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Historical Figures
A historical figure is a significant person in history, who may have made important cultural, social, political, scientific or technological impacts on humanity. They are often widely known for their achievements, whether favourably or unfavourably. The significance of such figures in human progress has been debated. Some think they play a crucial role, while others say they have little impact on the broad currents of thought and social change. The concept is generally used in the sense that the person really existed in the past, as opposed to being legendary. However, the legends that can grow up around historical figures may be hard to distinguish from fact. Sources are often incomplete and may be inaccurate, particularly those from early periods of history. Without a body of personal documents, the more subtle aspects of personality of a historical figure can only be deduced. With historical figures who were also religious figures attempts to separate fact from belief may ...
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Historical Events
History is the systematic study of the past, focusing primarily on the human past. As an academic discipline, it analyses and interprets evidence to construct narratives about what happened and explain why it happened. Some theorists categorize history as a social science, while others see it as part of the humanities or consider it a hybrid discipline. Similar debates surround the purpose of history—for example, whether its main aim is theoretical, to uncover the truth, or practical, to learn lessons from the past. In a more general sense, the term ''history'' refers not to an academic field but to the past itself, times in the past, or to individual texts about the past. Historical research relies on primary and secondary sources to reconstruct past events and validate interpretations. Source criticism is used to evaluate these sources, assessing their authenticity, content, and reliability. Historians strive to integrate the perspectives of several sources to develop ...
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Science Fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space exploration, time travel, Parallel universes in fiction, parallel universes, and extraterrestrials in fiction, extraterrestrial life. The genre often explores human responses to the consequences of projected or imagined scientific advances. Science fiction is related to fantasy (together abbreviated wikt:SF&F, SF&F), Horror fiction, horror, and superhero fiction, and it contains many #Subgenres, subgenres. The genre's precise Definitions of science fiction, definition has long been disputed among authors, critics, scholars, and readers. Major subgenres include hard science fiction, ''hard'' science fiction, which emphasizes scientific accuracy, and soft science fiction, ''soft'' science fiction, which focuses on social sciences. Other no ...
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Knights Templar
The Poor Fellow-Soldiers of Christ and of the Temple of Solomon, mainly known as the Knights Templar, was a Military order (religious society), military order of the Catholic Church, Catholic faith, and one of the most important military orders in Western Christianity. They were founded in 1118 to defend pilgrims on their way to Jerusalem, with their headquarters located there on the Temple Mount, and existed for nearly two centuries during the Middle Ages. Officially endorsed by the Catholic Church by such decrees as the papal bull ''Omne datum optimum'' of Pope Innocent II, the Templars became a favoured charity throughout Christendom and grew rapidly in membership and power. The Templar knights, in their distinctive white mantle (monastic vesture), mantles with a red Christian cross, cross, were among the most skilled fighting units of the Crusades. They were prominent in Christian finance; non-combatant members of the order, who made up as much as 90% of their members, ma ...
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Order Of Assassins
The Order of Assassins (; ) were a Nizari Isma'ilism, Nizari Isma'ili order that existed between 1090 and 1275 AD, founded by Hasan-i Sabbah, Hasan al-Sabbah. During that time, they lived in the mountains of Persia and the Levant, and held a strict subterfuge policy throughout the Middle East, posing a substantial strategic threat to Fatimid Caliphate, Fatimid, Abbasid, and Seljuk Empire, Seljuk authority, and killing several Christian leaders. Over the course of nearly 200 years, they killed hundreds who were considered enemies of the Nizari Isma'ili state. The modern term assassination is believed to stem from the tactics used by the Assassins. Contemporaneous historians include ibn al-Qalanisi, Ali ibn al-Athir, and Ata-Malik Juvayni. The former two referred to the Assassins as ''batiniyya'', an epithet widely accepted by Isma'ilis themselves. Overview The Assassins were founded by Hassan-i Sabbah. The state was formed in 1090 after the capture of Alamut Castle in the Albo ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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