4X Video Games
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4X Video Games
4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a video game genre, subgenre of Strategy game, strategy-based video game, computer and board games, and includes both turn-based strategy, turn-based and real-time strategy titles. The gameplay generally involves imperialism, building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy. The earliest 4X games borrowed ideas from board games and 1970s text-based user interface, text-based computer games. The first 4X computer games were turns, rounds and time-keeping systems in games#Turn-based, turn-based, but real-time strategy, real-time 4X games were also common. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's ''Civilization (video game), Civilization'' is an important example from this formative era, and popularized the level of detail that late ...
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