3DO Interactive Multiplayer Games
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3DO Interactive Multiplayer Games
3DO is a video gaming hardware format developed by The 3DO Company and conceived by Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game console, home video game consoles under the name ''Interactive Multiplayer'', and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics. Centered around a 32-bit List of ARM processors, ARM60 RISC-type processor and a custom graphics chip, the format was initially marketed as a multimedia one but this had shifted into purely video games within a year of launching. Despite having a highly promoted launch (including being named ''Time (magazine), Time'' magazine's "1993 Product of the Year"), the oversaturated console market and the system's mixed reviews prevented it from achievi ...
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The 3DO Company
The 3DO Company was an American video game company based in Redwood City, California. It was founded in 1991 by Electronic Arts founder Trip Hawkins in a partnership with seven other companies to develop the 3DO standard of video gaming hardware. When 3DO failed in the marketplace, the company exited the hardware business and became a Third-party developer, third-party video game developer and published well-known games series like Army Men (series), ''Army Men'', ''Battletanx'', ''High Heat Major League Baseball'' and ''Might and Magic''. It went bankrupt in 2003 due to poor sales of its games. History Hardware developer Trip Hawkins wanted to get into the hardware market after the software market exploded with interest thanks to his involvement at Electronic Arts. When the company was first founded, its original objective was to create a next-generation CD-based video game system specified as the 3DO, which would be manufactured by various partners and licensees; 3DO would co ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of '' Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated ...
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Time (magazine)
''Time'' (stylized in all caps as ''TIME'') is an American news magazine based in New York City. It was published Weekly newspaper, weekly for nearly a century. Starting in March 2020, it transitioned to every other week. It was first published in New York City on March 3, 1923, and for many years it was run by its influential co-founder, Henry Luce. A European edition (''Time Europe'', formerly known as ''Time Atlantic'') is published in London and also covers the Middle East, Africa, and, since 2003, Latin America. An Asian edition (''Time Asia'') is based in Hong Kong. The South Pacific edition, which covers Australia, New Zealand, and the Pacific Islands, is based in Sydney. Since 2018, ''Time'' has been owned by Salesforce founder Marc Benioff, who acquired it from Meredith Corporation. Benioff currently publishes the magazine through the company Time USA, LLC. History 20th century ''Time'' has been based in New York City since its first issue published on March 3, 1923 ...
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Multimedia
Multimedia is a form of communication that uses a combination of different content forms, such as Text (literary theory), writing, Sound, audio, images, animations, or video, into a single presentation. This is in contrast to traditional mass media, such as printed material or audio recordings, which only feature one form of media content. Popular examples of multimedia include video podcasts, audio slideshows, and animated videos. Creating multimedia content involves the application of the principles of effective interactive communication. The five main building blocks of multimedia are text, image, audio, video, and animation. Multimedia encompasses various types of content, each serving different purposes: * Text - Fundamental to multimedia, providing context and information. * Audio - Includes music, sound effects, and voiceovers that enhance the experience. Recent developments include spatial audio and advanced sound design. * Ima ...
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RISC
In electronics and computer science, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set computer (CISC), a RISC computer might require more instructions (more code) in order to accomplish a task because the individual instructions perform simpler operations. The goal is to offset the need to process more instructions by increasing the speed of each instruction, in particular by implementing an instruction pipeline, which may be simpler to achieve given simpler instructions. The key operational concept of the RISC computer is that each instruction performs only one function (e.g. copy a value from memory to a register). The RISC computer usually has many (16 or 32) high-speed, general-purpose registers with a load–store architecture in which the code for the register-register instructions (for performing ...
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List Of ARM Processors
This is a list of central processing units based on the ARM family of instruction sets designed by ARM Ltd. and third parties, sorted by version of the ARM instruction set, release and name. In 2005, ARM provided a summary of the numerous vendors who implement ARM cores in their design. Keil also provides a somewhat newer summary of vendors of ARM based processors. ARM further provides a chart displaying an overview of the ARM processor lineup with performance and functionality versus capabilities for the more recent ARM core families. Processors Designed by ARM Designed by third parties These cores implement the ARM instruction set, and were developed independently by companies with an architectural license from ARM. Timeline The following table lists each core by the year it was announced. :;ARM Classic :;ARM Cortex / Neoverse See also * AArch64 AArch64, also known as ARM64, is a 64-bit version of the ARM architecture family, a widely used set of co ...
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Samsung Electronics
Samsung Electronics Co., Ltd. (SEC; stylized as SΛMSUNG; ) is a South Korean multinational major appliance and consumer electronics corporation founded on 13 January 1969 and headquartered in Yeongtong District, Suwon, South Korea. It is currently the pinnacle of the Samsung ''chaebol'', accounting for 70% of the group's revenue in 2012, and has played a key role in the group's corporate governance due to cross ownership. It is majority-owned by foreign investors. Samsung Electronics is the world's List of largest technology companies by revenue, second-largest technology company by revenue, and its market capitalization stood at US$520.65 billion, the 12th largest in the world. It became the world's largest manufacturer of smartphones in 2024. Samsung is known most notably for its Samsung Galaxy brand consisting of phones such as its flagship Samsung Galaxy S series, Galaxy S series, popular midrange Samsung Galaxy A series, Galaxy A series as well as the premium Samsu ...
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Creative Labs
Creative Technology Ltd., or Creative Labs Pte Ltd., is a Singaporean multinational electronics company mainly dealing with audio technologies and products such as speakers, headphones, sound cards and other digital media. Founded by Sim Wong Hoo, Creative was highly influential in the advancement of PC audio in the 1990s following the introduction of its Sound Blaster card and technologies; the company continues to develop Sound Blaster products including embedding them within partnered mainboard manufacturers and laptops. The company also has overseas offices in Shanghai, Tokyo, Dublin and the Silicon Valley. Creative Technology has been listed on the Singapore Exchange (SGX) since 1994. History 1981–1996 Creative Technology was founded in 1981 by childhood friends and Ngee Ann Polytechnic schoolmates Sim Wong Hoo and Ng Kai Wa. Originally a computer repair shop in Pearl's Centre in Chinatown, the company eventually developed an add-on memory board for the Apple II ...
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Home Video Game Console
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage. There have been numerous home video game consoles since the first commercial unit, the Magnavox Odyssey in 1972. Historically these consoles have been grouped into generations lasting each about six years based on common technical specifications. , there have been nine console generations, with the current leading manufacturers being Sony, Microsoft, and Nintendo, colloquially known as the "Big 3". Overview A home video game console is a pre- designed piece of electronic hardware that is meant to be placed at a fixed location a ...
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RJ Mical
Robert J. Mical (born 26 January 1956) is an American computer programmer and hardware designer who has primarily worked in video games. He is best known for creating the user interface, Intuition, for Commodore's Amiga personal computer (1985), contributing to the design of the Amiga hardware, and co-designing, with Dave Needle, the Atari Lynx color handheld (1989) and the 3DO Interactive Multiplayer (1993). He also worked on arcade video games at Williams Electronics, was the chief architect of the Fathammer mobile game engine, and was at Sony Computer Entertainment from 2005 to 2011 as a senior manager on the PlayStation product line. In 2012, he was hired by Google. A 1995 article in '' Next Generation'' commented "It's true that of the machines that Mical and Needle have created, only the Amiga has been a true global mass market hit ... But it's only fair to put forward the argument that this is down to the marketing of the machines rather than the quality of the produ ...
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Dave Needle
David Lewis Needle (December 17, 1947 – February 20, 2016) was an American computer engineer. He was a key engineer and co-chief architect in the creation of the Amiga 1000 computer with Jay Miner, Dave Morse, and RJ Mical. He was one of the main designers and developers of the custom chips of the Amiga computer. Later he co-invented the Atari Lynx The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ... and the 3DO Interactive Multiplayer with Morse and Mical. A 1995 article in '' Next Generation'' commented: "It's true that of the machines that Mical and Needle have created, only the Amiga has been a true global mass market hit ... But it's only fair to put forward the argument that this is down to the marketing of the machines rather than the quality of the product." Dave Need ...
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Trip Hawkins
William Murray "Trip" Hawkins III (born December 28, 1953) is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate. Career A fan of the Strat-O-Matic Football pen and paper games, Hawkins started his first business as a teenager trying to create a knockoff version. He borrowed $5,000 from his father to start up the venture and advertised his game in NFL Game Programs, but the business failed. Eventually, he received his first computer and became interested in creating a digital football game, because it would allow players to avoid the challenging math of the game, which was all handled internally. He designed his own undergraduate major at Harvard University in Strategy and Applied Game Theory.William M. ...
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