Bit-oriented Protocol
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Bit-oriented Protocol
A bit-oriented protocol is a communications protocol that sees the transmitted data as an ''opaque'' stream of bits with no semantics, or meaning. Control codes are defined in terms of bit sequences instead of characters. Bit oriented protocol can transfer data frames regardless of frame contents. It can also be stated as "bit stuffing". Synchronous framing High-Level Data Link Control may work like this: * Each frame begins and ends with a special bit pattern 01111110, called a flag byte. * A bit stuffing technique is used to prevent the receiver from detecting the special flag byte in user data e.g. whenever the sender's data link layer encounters 5 consecutive 1 (one) in the data, it automatically stuffs 0 into the outgoing stream. See also *Byte-oriented protocol Byte-oriented framing protocol is "a communications protocol in which full bytes are used as control codes. Also known as character-oriented protocol." For example UART communication is byte-oriented. The term ...
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Communications Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols ar ...
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Data (computing)
In computer science, data (treated as singular, plural, or as a mass noun) is any sequence of one or more symbols; datum is a single symbol of data. Data requires interpretation to become information. Digital data is data that is represented using the binary number system of ones (1) and zeros (0), instead of analog representation. In modern (post-1960) computer systems, all data is digital. Data exists in three states: data at rest, data in transit and data in use. Data within a computer, in most cases, moves as parallel data. Data moving to or from a computer, in most cases, moves as serial data. Data sourced from an analog device, such as a temperature sensor, may be converted to digital using an analog-to-digital converter. Data representing quantities, characters, or symbols on which operations are performed by a computer are stored and recorded on magnetic, optical, electronic, or mechanical recording media, and transmitted in the form of digital electrical ...
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Semantics
Semantics (from grc, σημαντικός ''sēmantikós'', "significant") is the study of reference, meaning, or truth. The term can be used to refer to subfields of several distinct disciplines, including philosophy, linguistics and computer science. History In English, the study of meaning in language has been known by many names that involve the Ancient Greek word (''sema'', "sign, mark, token"). In 1690, a Greek rendering of the term ''semiotics'', the interpretation of signs and symbols, finds an early allusion in John Locke's ''An Essay Concerning Human Understanding'': The third Branch may be called [''simeiotikí'', "semiotics"], or the Doctrine of Signs, the most usual whereof being words, it is aptly enough termed also , Logick. In 1831, the term is suggested for the third branch of division of knowledge akin to Locke; the "signs of our knowledge". In 1857, the term '' semasiology'' (borrowed from German ''Semasiologie'') is attested in Josiah W. Gibb ...
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Control Code
In computing and telecommunication, a control character or non-printing character (NPC) is a code point (a number) in a character set, that does not represent a written symbol. They are used as in-band signaling to cause effects other than the addition of a symbol to the text. All other characters are mainly printing, printable, or graphic characters, except perhaps for the "space" character (see ASCII printable characters). History Procedural signs in Morse code are a form of control character. A form of control characters were introduced in the 1870 Baudot code: NUL and DEL. The 1901 Murray code added the carriage return (CR) and line feed (LF), and other versions of the Baudot code included other control characters. The bell character (BEL), which rang a bell to alert operators, was also an early teletype control character. Control characters have also been called "format effectors". In ASCII There were quite a few control characters defined (33 in ASCII, and t ...
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Character (computing)
In computer and machine-based telecommunications terminology, a character is a unit of information that roughly corresponds to a grapheme, grapheme-like unit, or symbol, such as in an alphabet or syllabary in the written form of a natural language. Examples of characters include letters, numerical digits, common punctuation marks (such as "." or "-"), and whitespace. The concept also includes control characters, which do not correspond to visible symbols but rather to instructions to format or process the text. Examples of control characters include carriage return and tab as well as other instructions to printers or other devices that display or otherwise process text. Characters are typically combined into strings. Historically, the term ''character'' was used to denote a specific number of contiguous bits. While a character is most commonly assumed to refer to 8 bits (one byte) today, other options like the 6-bit character code were once popular, and the 5-bit Baud ...
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Data Frame
A frame is a digital data transmission unit in computer networking and telecommunication. In packet switched systems, a frame is a simple container for a single network packet. In other telecommunications systems, a frame is a repeating structure supporting time-division multiplexing. A frame typically includes frame synchronization features consisting of a sequence of bits or symbols that indicate to the receiver the beginning and end of the payload data within the stream of symbols or bits it receives. If a receiver is connected to the system during frame transmission, it ignores the data until it detects a new frame synchronization sequence. Packet switching In the OSI model of computer networking, a frame is the protocol data unit at the data link layer. Frames are the result of the final layer of encapsulation before the data is transmitted over the physical layer. A frame is "the unit of transmission in a link layer protocol, and consists of a link layer header followed by ...
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Bit Stuffing
In data transmission and telecommunication, bit stuffing (also known—uncommonly—as positive justification) is the insertion of non-information bits into data. Stuffed bits should not be confused with overhead bits. Bit stuffing is used for various purposes, such as for bringing bit streams that do not necessarily have the same or rationally related bit rates up to a common rate, or to fill buffers or frames. The location of the stuffing bits is communicated to the receiving end of the data link, where these extra bits are removed to return the bit streams to their original bit rates or form. Bit stuffing may be used to synchronize several channels before multiplexing or to rate-match two single channels to each other. Another use of bit stuffing is for run length limited coding: to limit the number of consecutive bits of the same value in the data to be transmitted. A bit of the opposite value is inserted after the maximum allowed number of consecutive bits. Since this is ...
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Byte-oriented Protocol
Byte-oriented framing protocol is "a communications protocol in which full bytes are used as control codes. Also known as character-oriented protocol." For example UART communication is byte-oriented. The term "character-oriented" is deprecated, since the notion of character has changed. An ASCII character fits to one byte (octet) in terms of the amount of information. With the internationalization of computer software, wide characters became necessary, to handle texts in different languages. In particular, Unicode characters (or strictly speaking code points) can be 1, 2, 3 or 4 bytes in UTF-8, and other encodings of Unicode use two or four bytes per code point. See also * Bit-oriented protocol A bit-oriented protocol is a communications protocol that sees the transmitted data as an ''opaque'' stream of bits with no semantics, or meaning. Control codes are defined in terms of bit sequences instead of characters. Bit oriented protocol ca ... References Data transmission
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Data Transmission
Data transmission and data reception or, more broadly, data communication or digital communications is the transfer and reception of data in the form of a digital bitstream or a digitized analog signal transmitted over a point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication using radio spectrum, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal. Analog transmission is a method of conveying voice, data, image, signal or video information using a continuous signal which varies in amplitude, phase, or some other property in proportion to that of a variable. The messages are either represented by a sequence of pulses by means of a line code (''baseband transmission''), or by a limited set of continuously varying waveforms (''passband transmission''), using a digital modulat ...
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