Battlefield Heroes
''Battlefield Heroes'' was a 2009 third-person shooter game initially developed by DICE, further developed by Easy Studios, and published by Electronic Arts for Windows. A free-to-play spinoff of the ''Battlefield'' series, ''Battlefield Heroes'' was designed to be less demanding on computer specifications than the previous games in the series. This change was made to increase the player base, as well as to match players of similar skill levels together for fairer play. ''Heroes'' was the first ''Battlefield'' game to be made under Electronic Arts' "Play 4 Free" model, which saw the game released for free with revenue generated from advertising and micropayments. Advertisements appeared on the website and in game screens, although no ads appeared while playing. Micropayments could be made for additional items to customize the appearance of a player's avatar or to buy stronger weapons. Play 4 Free Funds (formerly known as Battlefunds) were purchasable in-game via real-world mo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DICE (company)
EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the '' Battlefield'', '' Mirror's Edge'' and '' Star Wars: Battlefront'' series. Through their Frostbite Labs division, the company also develops the Frostbite game engine. History Foundation and early years (1992–2000) Digital Illusions was founded in May 1992 by Olof "Olle" Gustafsson, Markus Nyström, Fredrik Liljegren and Andreas Axelsson, four friends and former members of The Silents, a demogroup that developed for Amiga systems. The four studied at Växjö University, thus DICE was established in Växjö. Expansion (2000–2004) In 2000, DICE acquired developer Refraction Games (developers of '' Codename Eagle''). From the acquisition, DICE inherited the in-development '' Battlefield 1942''. Patrick Söderlund, who had founded Refraction Games in 199 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PAX (event)
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Antonio. PAX was created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the '' Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. The shows include a keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first Penny Arcade Expo was held on , at the Meydenbauer Center, and was attended by about 3,300 people. Renamed PAX, it became an annual event. Attendance grew rapidly, topping 9,000 in 2005 and 19,000 in 2006. Outgrowing the Meydenbauer Center, the event moved to the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Beta Release
The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public. Pre-alpha refers to the early stages of development, when the software is still being designed and built. Alpha testing is the first phase of formal testing, during which the software is tested internally using White-box testing, white-box techniques. Beta testing is the next phase, in which the software is tested by a larger group of users, typically outside of the organization that developed it. The beta phase is focused on reducing impacts on users and may include usability testing. After beta testing, the software may go through one or more release candidate phases, in which it is refined and tested further, before the final version is released. Some software, particularly in the int ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Supermarine Spitfire
The Supermarine Spitfire is a British single-seat fighter aircraft that was used by the Royal Air Force and other Allies of World War II, Allied countries before, during, and after World War II. It was the only British fighter produced continuously throughout the war. The Spitfire remains popular among enthusiasts. Around List of surviving Supermarine Spitfires, 70 remain airworthy, and many more are static exhibits in aviation museums throughout the world. The Spitfire was a short-range, high-performance interceptor aircraft designed by R. J. Mitchell, chief designer at Supermarine Aviation Works, which operated as a subsidiary of Vickers-Armstrong from 1928. Mitchell modified the Spitfire's distinctive elliptical wing (designed by Beverley Shenstone) with innovative sunken rivets to have the thinnest possible cross-section, achieving a potential top speed greater than that of several contemporary fighter aircraft, including the Hawker Hurricane. Mitchell continued to refine ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Messerschmitt Bf 109
The Messerschmitt Bf 109 is a monoplane fighter aircraft that was designed and initially produced by the Nazi Germany, German aircraft manufacturer Messerschmitt#History, Bayerische Flugzeugwerke (BFW). Together with the Focke-Wulf Fw 190, the Bf 109 formed the backbone of the ''Luftwaffe's'' fighter force during the World War II. It was commonly called the Me 109 by Allied aircrew and some German aces/pilots, even though this was not the official model designation. The Bf 109 was designed by Willy Messerschmitt and Robert Lusser, who worked at BFW during the early to mid-1930s. It was conceived as an interceptor aircraft, interceptor. However, later models were developed to fulfill multiple tasks, serving as Escort fighter, bomber escort, fighter-bomber, day fighter, day-, night fighter, night-, all-weather fighter, ground-attack aircraft, and aerial reconnaissance aircraft. It was one of the most advanced fighters when the fighter first appeared, being furnished with an all-me ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Willys Jeep
The Willys MB and the Ford GPW, both formally called the U.S. Army truck, ton, 4×4, command reconnaissance, commonly known as the Willys Jeep, Jeep, or jeep, and sometimes referred to by its Standard Army vehicle supply number G-503,According to its United States Army Ordnance Corps Supply Catalog designation, 'G-number', or SNL nr. – a group number for ordering vehicles, weapons, munitions, or parts, based on a Standard Nomenclature List (SNL). were highly successful American off-road capable, light military utility vehicles. Well over 600,000 were built to a single standardized design, for the United States and the Allied forces in World War II, from 1941 until 1945. This also made it (by its light weight) the world's first mass-produced four-wheel-drive car, built in six-figure numbers.After the first four-wheel-drive vehicles, built in 5-figure numbers: the American WWI trucks of 1ton and 3ton payload rating: the FWD Model B and Jeffery/Nash Quad trucks. For WWII, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Volkswagen Kübelwagen
The Volkswagen Type 82 ''Kübelwagen'' (), or simply ''Kübel'', contractions of the original German word ''Kübelsitzwagen'' (translated: 'bucket-seat car' — but when the contractions are translated literally a back-formation of 'bucket' or 'tub'-car results), is a military vehicle, military Military light utility vehicle, light utility vehicle designed by Ferdinand Porsche and built by Volkswagen during World War II for use by the Nazi Germany, Nazi German military (both ''Wehrmacht'' and ''Waffen-SS''). Based heavily on the Volkswagen Beetle, it was prototyped and first deployed in Poland as the Type 62, but following improvements entered full-scale production as the Type 82. Several derivative models, such as the Volkswagen Kommandeurswagen, ''Kommandeurswagen'', were also built in hundreds, or in dozens. The four-wheel drivetrain that was prototyped in the rejected Type 86 version went into mass production in the Volkswagen Schwimmwagen, ''Schwimmwagen''. The Type 86 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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M4 Sherman
The M4 Sherman, officially medium tank, M4, was the medium tank most widely used by the United States and Western Allies in World War II. The M4 Sherman proved to be reliable, relatively cheap to produce, and available in great numbers. It was also the basis of several other armored fighting vehicles including self-propelled artillery, tank destroyers, and armored recovery vehicles. Tens of thousands were distributed through the Lend-Lease program to the British Commonwealth, Soviet Union, and other Allied Nations. The tank was named by the British after the American Civil War General William Tecumseh Sherman. The M4 Sherman tank evolved from the M3 Lee, a medium tank developed by the United States during the early years of World War II. The M3, also known by its service names "Grant" and "Lee," was characterized by a unique design that featured the main armament mounted in a side sponson. The Grant variant, used by British forces, employed a lower-profile turret ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Character Class
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |