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Atari
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as '' Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to ...
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Atari SA
Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive#Infogrames subsidiary, Atari Interactive and Atari, Inc. (1993–present), Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. Because of continuing pressures upon the company and difficulty finding investors, it sought bankruptcy protection under French law in January 2013; its subsidiaries in the United States have sought Chapter 11 bankruptcy protection as well. All three subsidiaries have since exited bankruptcy. History Early history (1983–1996) The founders wanted to christen the company ''Zboub Système'' (which can be approximately translated to ''Dick System'' in English), but were dissuaded by their legal counsel.
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Nolan Bushnell
Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award, and was named one of ''Newsweek''s "50 Men Who Changed America". He has started more than 20 companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games. In 2012, he founded an educational software company called Brainrush, that is using video game technology in educational software. He is credited with Bushnell's Law, an aphorism about games that are "easy to learn and difficult to master" being rewarding. Personal life Bushnell was born in 1943 in Clearfield, Utah, in a middle-class family who were members of the Church of Jesus Christ of Latter-day Sa ...
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Arcade Video Game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries '' Galaxy Game'' and '' Computer Space'' in 1971 established the principle operations for arcade games, and Atari's '' Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes '' Space Invaders'', '' Pac-Man'', and '' Donkey Kong''. The arcade industry had a resurgence fr ...
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Video Game Crash Of 1983
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality, as well as waning interest in console games in favor of personal computers. Home video game revenues peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97 percent). The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade game market also weakened as the golden age of arcade video games came to an end. Lasting about two years, the crash shook a then-booming video game industry and led to the bankruptcy of several companies producing home computers and video game consoles. Analyst ...
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Computer Space
''Computer Space'' is a space combat simulation, space combat arcade game developed in 1971. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. ''Computer Space'' is a derivative of the 1962 computer game ''Spacewar!'', which is possibly the first video game to spread to multiple computer installations. It features a starship, rocket controlled by the player engaged in a missile battle with a pair of hardware-controlled unidentified flying object, flying saucers set against a starfield background. The goal is to score more hits than the enemy spaceships within a set time period, which awards a free round of gameplay. The game is enclosed in a custom fiberglass arcade cabinet , cabinet, which Bushnell designed to look futuristic. Bushnell and Dabney designed the game in 1970–71 to be a coin-operated version of ''Spacewar!''. After the pair were unable to find a w ...
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Atari Interactive
Atari Interactive is a name used by several separate groups and corporations since the mid-1990s. In 1996, it was the name of Atari Corporation's PC publishing division, bringing games like the Atari Jaguar's '' Tempest 2000'' to the PC platform. From 1998 to 2001, Atari Interactive, Inc. was the name of the corporate entity that held the Atari properties purchased from JT Storage by Hasbro Interactive in 1998, and functioned as the retro publishing subsidiary of Hasbro Interactive. It is currently the name of a wholly owned subsidiary of Atari SA, who is the current owner of the Atari brand and various other properties formerly belonging to Hasbro Interactive. The current Atari Interactive was formed in 2001, when Infogrames Entertainment acquired Hasbro Interactive and proceeded to rename it to Infogrames Interactive. In 2003, IESA then changed the company name entirely to Atari Interactive, Inc. as part of its worldwide reorganization to focus on use of the Atari brand. D ...
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Video Game Console
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads to ubiquitous proprietary formats that creates competi ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunnyvale, California, area in the center of Silicon Valley, the company was initially formed to develop arcade games, launching with '' Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushnell was fir ...
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George Opperman
George Opperman (January 5, 1935 – November 27, 1985) was a graphic designer who co-founded the design consultancy Gruye-Vogt-Opperman, and later created the original Atari logo. The Atari symbol was designed by George Opperman in 1972/3. At the time, Opperman was the head of his own design agency, Opperman-Harrington Inc. The Atari logo, later described as a "Fuji" (as in Mount Fuji in Japan), looks like the letter " A", and was meant to represent the game ''Pong'', with "two opposing video game players with the center of the Pong court in the middle." In addition to the Atari logo, Opperman produced art for Atari's coin-op cabinets, and backglass artwork for Atari pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ... games such as ''Airborne Avenger'' and '' Superman''. ...
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Logo
A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordmark. In the days of hot metal typesetting, a logotype was one word cast as a single piece of type (e.g. "The" in ATF Garamond), as opposed to a ligature, which is two or more letters joined, but not forming a word. By extension, the term was also used for a uniquely set and arranged typeface or colophon. At the level of mass communication and in common usage, a company's logo is today often synonymous with its trademark or brand.Wheeler, Alina. ''Designing Brand Identity'' © 2006 John Wiley & Sons, Inc. (page 4) Etymology Douglas Harper's Online Etymology Dictionary states that the term 'logo' used in 1937 "probably a shortening of logogram". History Numerous inventions and techniques have contributed to the contemporary logo, inc ...
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Mount Fuji
, or Fugaku, located on the island of Honshū, is the highest mountain in Japan, with a summit elevation of . It is the second-highest volcano located on an island in Asia (after Mount Kerinci on the island of Sumatra), and seventh-highest peak of an island on Earth. Mount Fuji is an active stratovolcano that last erupted from 1707 to 1708. The mountain is located about southwest of Tokyo and is visible from there on clear days. Mount Fuji's exceptionally symmetrical cone, which is covered in snow for about five months of the year, is commonly used as a cultural icon of Japan and it is frequently depicted in art and photography, as well as visited by sightseers and climbers. Mount Fuji is one of Japan's along with Mount Tate and Mount Haku. It is a Special Place of Scenic Beauty and one of Japan's Historic Sites.
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Whe ...
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