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Aspect (computer Programming)
In computer programming, an aspect of a program is a feature linked to many other parts of the program, but is not related to the program's primary function. An aspect crosscuts the program's core concerns, therefore violating its separation of concerns that tries to encapsulate unrelated functions. For example, logging code can crosscut many modules, yet the aspect of logging should be separate from the functional concerns of the module it cross-cuts. Isolating such aspects as logging and persistence from business logic is at the core of the aspect-oriented programming (AOP) paradigm. Aspect-orientation is not limited to programming since it is useful to identify, analyse, trace and modularise concerns through requirements elicitation, specification, and design. Aspects can be multi-dimensional by allowing both functional and non-functional behaviour to crosscut any other concerns, instead of just mapping non-functional concerns to functional requirements. One view of aspect-o ...
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Computer Programming
Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing source code, code in one or more programming languages. Programmers typically use high-level programming languages that are more easily intelligible to humans than machine code, which is directly executed by the central processing unit. Proficient programming usually requires expertise in several different subjects, including knowledge of the Domain (software engineering), application domain, details of programming languages and generic code library (computing), libraries, specialized algorithms, and Logic#Formal logic, formal logic. Auxiliary tasks accompanying and related to programming include Requirements analysis, analyzing requirements, Software testing, testing, debugging (investigating and fixing problems), imple ...
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Software Feature
A feature is "a prominent or distinctive user-visible aspect, quality, or characteristic of a software system or systems", as defined by Kang et al. At the implementation level, "it is a structure that extends and modifies the structure of a given software in order to satisfy a stakeholder’s requirement, to implement and encapsulate a design decision, and to offer a configuration option", as defined by Apel et al. Context The term feature means the same for software as it does for any kind of system. For example, the British Royal Navy's HMS Dreadnought (1906) was considered an important milestone in naval technology because of its advanced features that did not exist in pre-dreadnought battleships. Feature also applies to computer hardware. In the early history of computers, devices such as Digital Equipment Corporation's PDP-7 minicomputer (created in 1964) was noted for having a wealth of features, such as being the first version of the PDP minicomputer series to us ...
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Cross-cutting Concern
In aspect-oriented software development, cross-cutting concerns are aspects of a program that affect several modules, without the possibility of being encapsulated in any of them. These concerns often cannot be cleanly decomposed from the rest of the system in both the design and implementation, and can result in either ''scattering'' ( code duplication), ''tangling'' (significant dependencies between systems), or both. For instance, if writing an application for handling medical records, the indexing of such records is a core concern, while logging a history of changes to the record database or user database, or an authentication system, would be cross-cutting concerns since they interact with more parts of the program. Background Cross-cutting concerns are parts of a program that rely on or must affect many other parts of the system. They form the basis for the development of aspects. Such cross-cutting concerns do not fit cleanly into object-oriented programming or pr ...
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Separation Of Concerns
In computer science, separation of concerns (sometimes abbreviated as SoC) is a design principle for separating a computer program into distinct sections. Each section addresses a separate '' concern'', a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application", or as specific as "the name of which class to instantiate". A program that embodies SoC well is called a modular program. Modularity, and hence separation of concerns, is achieved by encapsulating information inside a section of code that has a well-defined interface. Encapsulation is a means of information hiding. Layered designs or packaging by feature in information systems are another embodiment of separation of concerns (e.g., presentation layer, business logic layer, data access layer, persistence layer). Separation of concerns results in more degrees of freedom for some aspect of the program's design, deployment, or usage. Comm ...
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Data Logging
A data logger (also datalogger or data recorder) is an electronic device that records data over time or about location either with a built-in instrument or sensor or via external instruments and sensors. Increasingly, but not entirely, they are based on a digital processor (or computer), and called digital data loggers (DDL). They generally are small, battery-powered, portable, and equipped with a microprocessor, internal memory for data storage, and sensors. Some data loggers interface with a personal computer and use software to activate the data logger and view and analyze the collected data, while others have a local interface device (keypad, LCD) and can be used as a stand-alone device. Data loggers vary from general-purpose devices for various measurement applications to very specific devices for measuring in one environment or application type only. While it is common for general-purpose types to be programmable, many remain static machines with only a limited number o ...
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Persistence (computer Science)
In computer science, persistence refers to the characteristic of State (computer science), state of a system that outlives (persists for longer than) the Process (computing), process that created it. This is achieved in practice by storing the state as data in computer data storage. Programs have to transfer data to and from storage devices and have to provide mappings from the native Programming language, programming-language Data structure, data structures to the storage device data structures. Picture editing programs or Word processor, word processors, for example, achieve State (computer science), state persistence by saving their documents to computer file, files. Orthogonal or transparent persistence Persistence is said to be "Orthogonality#Computer science, orthogonal" or "transparent" when it is implemented as an intrinsic property of the execution environment of a program. An orthogonal persistence environment does not require any specific actions by programs running i ...
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Business Logic
In computer software, business logic or domain logic is the part of the program that encodes the real-world business rules that determine how data can be created, stored, and changed. It is contrasted with the remainder of the software that might be concerned with lower-level details of managing a database or displaying the user interface, system infrastructure, or generally connecting various parts of the program. Details and example Business logic: * Prescribes how business objects interact with one another * Enforces the routes and the methods by which business objects are accessed and updated Business rules: * Model real-life business objects (such as accounts, loans, itineraries, and inventories) Business logic comprises: * Workflows that are the ordered tasks of passing documents or data from one participant (a person or a software system) to another. Business logic should be distinguished from business rules. Business logic is the portion of an enterprise system which ...
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Aspect-oriented Programming
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code, instead separately specifying which code is modified via a " pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code of core functions. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into cohesive areas of functionality (so-called ''concerns''). Nearly all programming paradigms support some level of grouping and encapsulation of conce ...
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Programming Paradigm
A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. Paradigms are separated along and described by different dimensions of programming. Some paradigms are about implications of the execution model, such as allowing Side effect (computer science), side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are about the way code is organized, such as grouping into units that include both state and behavior. Yet others are about Syntax (programming languages), syntax and Formal grammar, grammar. Some common programming paradigms include (shown in hierarchical relationship): * imperative programming, Imperative code directly controls Control flow, execution flow and state change, explicit statements that change a program state ** procedural programming, procedural organized as function (c ...
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Aspect Weaver
An aspect weaver is a metaprogramming utility for aspect-oriented languages designed to take instructions specified by aspects (isolated representations of significant concepts in a program) and generate the final implementation code. The weaver integrates aspects into the locations specified by the software as a pre- compilation step. By merging aspects and classes (representations of the structure of entities in the program), the weaver generates a woven class. Aspect weavers take instructions known as '' advice'' specified through the use of pointcuts and join points, special segments of code that indicate what methods should be handled by aspect code. The implementation of the aspect then specifies whether the related code should be added before, after, or throughout the related methods. By doing this, aspect weavers improve modularity, keeping code in one place that would otherwise have been interspersed throughout various, unrelated classes. Motivation Many programmi ...
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Aspect-oriented Software Development
In computing, aspect-oriented programming (AOP) is a programming paradigm that aims to increase modularity by allowing the separation of cross-cutting concerns. It does so by adding behavior to existing code (an advice) ''without'' modifying the code, instead separately specifying which code is modified via a " pointcut" specification, such as "log all function calls when the function's name begins with 'set. This allows behaviors that are not central to the business logic (such as logging) to be added to a program without cluttering the code of core functions. AOP includes programming methods and tools that support the modularization of concerns at the level of the source code, while aspect-oriented software development refers to a whole engineering discipline. Aspect-oriented programming entails breaking down program logic into cohesive areas of functionality (so-called ''concerns''). Nearly all programming paradigms support some level of grouping and encapsulation of conce ...
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