Ancient Domains Of Mystery
''Ancient Domains of Mystery'' is a roguelike video game designed and developed by Thomas Biskup and released in 1994. The player's goal is to stop the forces of Chaos that invade the world of Ancardia. The game has been identified as one of the "major roguelikes" by John Harris. Like the original roguelike games, ''Ancient Domains of Mystery'' uses ASCII graphics to represent the game world. A later version added the option to play with sound, tile-based graphics, and an overworld map. Most dungeons are procedurally generated, but once the game generates a dungeon, it does not change even if the player exits and re-enters it. Biskup ceased development of the game for nine years and revisited it in 2012. He then resumed work on a sequel, ''Ultimate ADOM'', an engine for future roguelike games. Biskup first made an updated version of ''Ancient Domains of Mystery'' available to sponsors of his crowdfunding campaign. Later versions, beginning with v1.15.2.r60, were released on the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
AmigaOS
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola Motorola 68000 family, 68000 series of 16-bit and 32-bit microprocessors. Later versions, after Commodore's demise, were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent AmigaOS 4-release. AmigaOS is a single-user operating system based on a preemptive multitasking kernel (operating system), kernel, called Exec (Amiga), Exec. It includes an abstraction of the Amiga's hardware, a disk operating system called ''AmigaDOS'', a windowing system Application programming interface, API called Intuition (Amiga), ''Intuition'', and a desktop environment and file manager called Workbench (AmigaOS), ''Workbenc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Player Character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive Attribute (rol ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Permanent Death
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death. Some video games offer a hardcore mode that features this mechanic, rather than making it part of the core game. Permadeath contrasts with games that allow the player to continue in some manner, such as their character respawning at a checkpoint on "death", resurrection of their character by a magic item or spell, or being able to load and restore a saved game state to avoid the death situation. The mechanic is frequently associated with both tabletop and computer-based role-playing games, and is considered an essential element of the roguelike genre of video games. Th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Fletching
Fletching is the fin-shaped aerodynamic stabilization device attached on arrows, crossbow bolts, Dart (missile), darts, and javelins, typically made from light semi-flexible materials such as feathers or Bark (botany), bark. Each piece of such a device is a fletch, also known as a flight or feather. A fletcher is a person who attaches fletchings to the shaft of arrows. Fletchers were traditionally associated with the Worshipful Company of Fletchers, a guild in the City of London. The word is related to the French word , meaning 'arrow', via the ultimate root of Old Frankish . Description As a noun, ''fletching'' refers collectively to the fins or vanes, each of which individually is known as a fletch. Traditionally, the fletching consists of three matched half-feathers attached near the back of the arrow or shaft of the dart that are equally spaced around its circumference. Four fletchings have also been used. In English archery, the male feather, from a cock, is used on the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Conway's Game Of Life
The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a von Neumann universal constructor, universal constructor or any other Turing machine. Rules The universe of the Game of Life is Square tiling, an infinite, two-dimensional orthogonal grid of square ''cells'', each of which is in one of two possible states, ''live'' or ''dead'' (or ''populated'' and ''unpopulated'', respectively). Every cell interacts with its eight ''Moore neighborhood, neighbours'', which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: # Any live cell with fewer than ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Angband (video Game)
''Angband'' is a dungeon-crawling roguelike video game derived from '' Umoria''. It is based on the writings of J. R. R. Tolkien, in which Angband is the fortress of Morgoth. The current version of ''Angband'' is available for all major operating systems, including Unix, Windows, Mac OS X, and Android. It is identified as one of the "major roguelikes" by John Harris. ''Angband'' is a free and open source game under the GNU GPLv2 or the angband license. Gameplay The goal of ''Angband'' is to survive 100 floor levels of the fortress Angband in order to defeat Morgoth. The game is reputed to be extremely difficult. The player begins in a town where they can buy equipment before beginning the descent. Once in the maze-like fortress, the player encounters traps, monsters, equipment, and hidden doors. With the help of found objects and enchantments, the player's attack and defense power increases, and can even neutralise specific attacks. The player also meets characters and find ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Hack And Slash
Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as guns) as secondary weapons. It is a sub-genre of beat 'em up games, which focuses on melee combat, usually with swords. The term "hack and slash" was originally used to describe a play style in tabletop role-playing games, carrying over from there to MUDs, massively multiplayer online role-playing games, and role-playing video games. In arcade and console style action video games, the term has an entirely different usage, specifically referring to action games with a focus on real-time combat with hand-to-hand weapons as opposed to guns or fists. The two types of hack-and-slash games are largely unrelated, though action role-playing games may combine elements of both. Types of hack-and-slash games Action video games In the context of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Zork
''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles''ZorkI: The Great Underground Empire'', ''ZorkII: The Wizard of Frobozz'', and ''ZorkIII: The Dungeon Master''which were released commercially for a range of personal computers beginning in 1980. In ''Zork'', the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language processing, natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction. The original game, developed between 1977 and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Non-player Character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In traditional tabletop role-playing games such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player characters might be alli ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Alignment (role-playing Games)
In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. Not all role-playing games have such a system, and some narrativist role-players consider such a restriction on their characters' outlook on life to be overly constraining. However, some regard a concept of alignment to be essential to role-playing, since they regard role-playing as an exploration of the themes of good and evil. A basic distinction can be made between alignment typologies, based on one or more sets of systematic moral categories, and mechanics that either assign characters a degree of adherence to a single set of ethical characteristics or allow players to incorporate a wide range of motivations and personality characteristics into gameplay. Alignment typologies ''Dungeons & Dragons'' The original ''Dungeons & Dragons'' (D&D) game created a three-alignment system of law, ne ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Quest (video Gaming)
A quest, or mission, is a task within video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |