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Alpha Omega (board Game)
''Alpha Omega'' is a science fiction board wargame published by Battleline Publications in 1977 that simulates combat between alien and human space fleets. Avalon Hill acquired the game and republished it in 1980. Description Setting In the distant future, the human race has created a small empire of a dozen star systems and is thriving. Then a hyperspatial tunnel opens and the Droves, a race of hive mind androids, emerge to attack. The Droves also attack a nearby alien race, the Rylsh, and humans and Rylsh form an alliance against the Droves. Their only hope of survival is to destroy the Droves' hyperspatial tunnel. Gameplay ''Alpha Omega'' is a tactical science fiction game for 1-3 players in which each player takes control of one of the space fleets: the humans, the Rylsh, or the Droves. The hex grid map, featuring oversized 1.25 in (3.2 cm) hexes, is scaled at 186,000 mi (299,000 km) or one light-second per hex. Turns represent 6 seconds of game time. The human weapons are ...
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Cover Of Alpha Omega 1st Ed 1978
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ' ...
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of '' Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game ...
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Battleline Publications
Battleline Publications was a board game, board Wargaming, wargame company founded by Steven Peek in 1973. Output was relatively low at first, with each game being funded by sales of the one before, but their games were generally well-respected. Several were re-published by Avalon Hill, and their second game, ''Wooden Ships and Iron Men'' designed by S. Craig Taylor is still considered one of the better games on its subject. They also put out a couple games that can be considered card game, card wargames, and at one point became a division of Heritage Models. Products *''Air Force (game), Air Force'' (1976) *''Alpha Omega (board game), Alpha Omega'' (1977) *''Armor Supremacy'' (1979) *''Circus Maximus (game), Circus Maximus'' (1979) *''Custer's Last Stand (wargame), Custer's Last Stand'' (1976) *''Dauntless (game), Dauntless'' (1977) *''Flat Top (game), Flat Top'' (1977) *''Fury in the West'' (1977) *''Insurgency (game), Insurgency'' (1979) *''Machiavelli (board game), Machiavelli'' ...
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Group Mind (science Fiction)
A group mind, group ego, mind coalescence, or gestalt intelligence in science fiction is a plot device in which multiple minds, or consciousnesses, are linked into a single, collective consciousness or intelligence. The first alien hive society was depicted in H. G. Wells's '' The First Men in the Moon'' (1901) while the use of human hive minds in literature goes back at least as far as David H. Keller's ''The Human Termites'' (published in Wonder Stories in 1929) and Olaf Stapledon's science fiction novel '' Last and First Men'' (1930), which is the first known use of the term "group mind" in science fiction. The use of the phrase "hive mind", however, was first recorded in 1943 in use in bee keeping and its first known use in sci-fi was James H. Schmitz's ''Second Night of Summer'' (1950). A group mind might be formed by any fictional plot device that facilitates brain to brain communication, such as telepathy. This term may be used interchangeably with hive mind. "Hive mind" ...
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Hex Grid
A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or ''hex'') is the same. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no two cells with contact at only a point. One disadvantage of a hex map is that hexes have adjacent cells in only six directions i ...
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Cover Of Alpha Omega 2nd Ed 1982
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ' ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, ''Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found his ...
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Lou Zocchi
Louis Zocchi is a gaming hobbyist, former game distributor and publisher, and maker and seller of polyhedral game dice. In 1986, he was elected to the Charles Roberts Awards Hall of Fame. Career Lou Zocchi was one of the first editors for Avalon Hill's magazine, '' The General'', and a regular contributor during its first 11 years of publication. He also playtested such early wargames as '' Bismark'', ''Afrika Korps'', ''Jutland'', ''Stalingrad'', and a number of titles Avalon Hill did not publish. Zocchi was the first U.S. distributor to sell nothing but adventure games. As a board wargame designer, his credits include ''Luftwaffe'', '' The Battle of Britain'', '' Alien Space'', and ''Flying Tigers'', as well as the 3-, 5-, 14-, 24-, and 100-sided die. Zocchi contributed to the series of books by Guidon Games that began in 1971 with ''Chainmail''. Zocchi produced the superhero RPG '' Superhero: 2044'' in 1977. In 1975, Zocchi wrote and published a book, ''How to $ell Your ...
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Alien Space Battle Manual
''Alien Space'' is a science fiction board wargame published by Gamescience in 1973 that simulates space combat as seen in the ''Star Trek'' television show. Gameplay ''Alien Space'' is a two-player game in which each player chooses one of eight different ships and engages in space combat. Each ship has a secret weapon that the other player is unaware of until it is used. There is no map. Instead, ship counters are placed on any flat surface, and the physical distance between the counters is measured for movement and combat effects. Publication history In 1972, Lou Zocchi designed and released ''Star Trek Battle Manual'', a space combat game based on the ''Star Trek'' television show that featured an illustration of the iconic USS Enterprise (NCC-1701-A), USS ''Enterprise'' on the cover. However, Zocchi did not have a license from the trademark holder Paramount Pictures; when Paramount objected, Zocchi was forced to recall all unsold copies of the game. Zocchi revised the rules t ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with '' Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time, roleplaying g ...
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The Complete Book Of Wargames
''The Complete Book of Wargames'' by Jon Freeman and the editors of Consumer Guide was published in 1980 by Simon & Schuster under the Fireside imprint. Contents This book comes in both a 285-page hardcover edition and a paperback version. In both editions, it is divided into two parts: * Part 1: "An Introduction to Wargames" takes up about 25% of the book, and is divided into five chapters: # Can War Be Fun? A brief history of wargaming, some of the notable companies, and what type of people play wargames. # The Nature of the Beast Definitions of wargaming; realism versus playability. # All's Not Fair The components of wargames, including hexfields and terrain, the Combat Resolution Table (CRT), the rulebook. # Kassala An introductory game to demonstrate the concepts mentioned in the previous three chapters. # Playing to Win Victory conditions, reading a CRT, maximizing odds, using terrain, defensive tactics of the hexgrid. * Part 2: "Evaluating the Games" takes up about thr ...
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Jon Freeman (game Designer)
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for '' Archon: The Light and the Dark'', one of the earliest titles from Electronic Arts. Career Automated Simulations and Epyx Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations. Their first game, '' Starfleet Orion'', was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley fell into the computer game industry b ...
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