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Alert Dialog Box
An alert dialog box is a special dialog box that is displayed in a graphical user interface when something unexpected occurred that requires immediate user action. The typical alert dialog provides information in a separate box to the user, after which the user can only respond in one way: by closing it. Closing an alert dialog will provide access to the original window, which is not available while the alert dialog is presented. Alert dialogs that block the application are regarded as a bad design solution by usability practitioners, since they are prone to produce mode errors. Also when used as error dialogs, they have been shown to be ineffective in their goals to inform users about an error condition or protect from a destructive operation. Usage Alerts have several typical uses: * Error: informs the user than an operation could not continue or complete due to some insurmountable error. * Warning: alerts that the current course of action could be in some way dangerou ...
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ERROR 7-ZIP, Operation Not Supported (Windows 2000)
An error (from the Latin , meaning 'to wander'Oxford English Dictionary, s.v. “error (n.), Etymology,” September 2023, .) is an inaccurate or incorrect action, thought, or judgement. In statistics, "error" refers to the difference between the value which has been computed and the correct value. An error could result in failure or in a deviation from the intended performance or behavior. Human behavior One reference differentiates between "error" and "mistake" as follows: In human behavior the norms or expectations for behavior or its consequences can be derived from the intention of the actor or from the expectations of other individuals or from a social grouping or from social norms. (See deviance.) Gaffes and faux pas can be labels for certain instances of this kind of error. More serious departures from social norms carry labels such as misbehavior and labels from the legal system, such as misdemeanor and crime. Departures from norms connected to religion can have oth ...
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User-centered Design
User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or brand are given extensive attention at each stage of the design process. This attention includes testing which is conducted during each stage of design and development from the envisioned requirements, through pre-production models to post production. Testing is beneficial as it is often difficult for the designers of a product to understand the experiences of first-time users and each user's learning curve. UCD is based on the understanding of a user, their demands, priorities and experiences, and can lead to increased product usefulness and usability. UCD applies cognitive science principles to create intuitive, efficient products by understanding users' mental processes, behaviors, and needs. UCD differs from other product design philosophies in that it tries to optimize the produ ...
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Workflow
Workflow is a generic term for orchestrated and repeatable patterns of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a sequence of operations, the work of a person or group, the work of an organization of staff, or one or more simple or complex mechanisms. From a more abstract or higher-level perspective, workflow may be considered a view or representation of real work. The flow being described may refer to a document, service, or product that is being transferred from one step to another. Workflows may be viewed as one fundamental building block to be combined with other parts of an organization's structure such as information technology, teams, projects and hierarchies. Historical development The development of the concept of a workflow occurred above a series of loosely defined, overlapping eras. Beginnings in manufacturing The modern history of wor ...
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Modal Window
In user interface design, a modal window is a graphical control element subordinate to an application's main window. A modal window creates a mode that disables user interaction with the main window but keeps it visible, with the modal window as a child window in front of it. Users ''must'' interact with the modal window before they can return to the parent window. This avoids interrupting the workflow Workflow is a generic term for orchestrated and repeatable patterns of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a seque ... on the main window. Modal windows are sometimes called heavy windows or modal dialogs because they often display a dialog box. User interfaces typically use modal windows to command user awareness and to display emergency states, though interaction designers argue they are ineffective for that use. Modal windows are prone to mode ...
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Infobar
An infobar is a graphical control element used by browsers including Firefox and Google Chrome and other software programs to display non-critical information to a user. It usually appears as a temporary extension of an existing toolbar, and may contain buttons or icons to allow the user to react to the event described in the infobar. An infobar may be used as an alternative to dialog boxes as it does not interrupt the user's activities and allows the user to read extra information in their own time. Some infobars unobtrusively appear from the edge of the screen with a message displayed, possibly with response buttons to then hide or fade after several seconds. Within Microsoft Outlook Microsoft Outlook is a personal information manager software system from Microsoft, available as a part of the Microsoft 365 software suites. Primarily popular as an email client for businesses, Outlook also includes functions such as Calendari ..., an infobar may display information relevant t ...
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Aza Raskin
Aza Raskin (born February 1, 1984) is the co-founder of the Center for Humane Technology and of the Earth Species Project. He is also a writer, entrepreneur, inventor, and interface designer. He is the son of Jef Raskin, a human–computer interface expert known for the Macintosh project at Apple. Raskin is an advocate for the ethical use of technology, and has been critical of the effects that modern technology has on everyday lives and society. In the podcast ''Your Undivided Attention'', along with Tristan Harris, Raskin has talked extensively about the power of information technology and the dangers it potentially poses to modern society. Raskin coined the phrase, "freedom of speech is not freedom of reach," which was the title of an article that he wrote with Renée DiResta. The phrase is now widely used to refer to the large-scale implications of platform amplification and free speech. For example, it was publicly quoted by the comedian Sacha Baron Cohen, and was use ...
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Undo
Undo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the last command done to the file being edited. With the possibility of undo, users can explore and work without fear of making mistakes, because they can easily be undone. The expectations for undo are easy to understand: to have a predictable functionality, and to include all "undoable" commands. Usually undo is available until the user undoes all executed operations. But there are some actions which are not stored in the undo list, and thus they cannot be undone. For example, ''save file'' is not undoable, but is queued in the list to show that it was executed. Another action which is usually not stored, and thus not undoable, is ''scrolling'' or ''selection''. The opposite of to undo is to redo. The redo command reverses the undo or advances ...
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Habituation
Habituation is a form of non-associative learning in which an organism’s non-reinforced response to an inconsequential stimulus decreases after repeated or prolonged presentations of that stimulus. For example, organisms may habituate to repeated sudden loud noises when they learn that these have no consequences. Habituation can occur in responses that habituate include those that involve an entire organism or specific biological component systems of an organism. The broad ubiquity of habituation across all forms of life has led to it being called "the simplest, most universal form of learning...as fundamental a characteristic of life as DNA." Functionally, habituation is thought to free up cognitive resources for other stimuli that are associated with biologically important events by diminishing the response to inconsequential stimuli. A progressive decline of a behavior in a habituation procedure may also reflect nonspecific effects such as fatigue, which must be ruled ...
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Mental Model
A mental model is an internal representation of external reality: that is, a way of representing reality within one's mind. Such models are hypothesized to play a major role in cognition, reasoning and decision-making. The term for this concept was coined in 1943 by Kenneth Craik, who suggested that the mind constructs "small-scale models" of reality that it uses to anticipate events. Mental models can help shape behaviour, including approaches to solving problems and performing tasks. In psychology, the term ''mental models'' is sometimes used to refer to mental representations or mental simulation generally. The concepts of schema and conceptual models are cognitively adjacent. Elsewhere, it is used to refer to the "mental model" theory of reasoning developed by Philip Johnson-Laird and Ruth M. J. Byrne. History The term ''mental model'' is believed to have originated with Kenneth Craik in his 1943 book ''The Nature of Explanation''. Georges-Henri Luquet in ''Le dessin enfant ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. Web browsers have a dedicated JavaScript engine that executes the client code. These engines are also utilized in some servers and a variety of apps. The most popular runtime system for non-browser usage is Node.js. JavaScript is a high-level, often just-in-time–compiled language that conforms to the ECMAScript standard. It has dynamic typing, prototype-based object-orientation, and first-class functions. It is multi-paradigm, supporting event-driven, functional, and imperative programming styles. It has application programming interfaces (APIs) for working with text, dates, regular expressions, standard data structures, and the Document Object Model (DOM). The ECMAScript standard does not include any input/output (I/O), such as netwo ...
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Dialog Box
In computing, a dialog box (also simply dialog) is a graphical control element in the form of a small window that communicates information to the user and prompts them for a response. Dialog boxes are classified as " modal" or "modeless", depending on whether they block interaction with the software that initiated the dialog. The type of dialog box displayed is dependent upon the desired user interaction. The simplest type of dialog box is the alert, which displays a message and may require an acknowledgment that the message has been read, usually by clicking "OK", or a decision as to whether or not an action should proceed, by clicking "OK" or "Cancel". Alerts are also used to display a "termination notice"—sometimes requesting confirmation that the notice has been read—in the event of either an intentional closing or unintentional closing (" crash") of an application or the operating system. ( E.g., " Gedit has encountered an error and must close.") Although t ...
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Modality (human–computer Interaction)
In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), or other significant differences in processing (e.g., text vs. image). A system is designated unimodal if it has only one modality implemented, and multimodal if it has more than one. When multiple modalities are available for some tasks or aspects of a task, the system is said to have overlapping modalities. If multiple modalities are available for a task, the system is said to have redundant modalities. Multiple modalities can be used in combination to provide complementary methods that may be redundant but convey information more effectively. Modalities can be generally defined in two forms: computer-human and human-computer modalities. Computer–human modalities Computers utilize a wide range of technologies to communicate and send informati ...
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