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1997 In Video Gaming
1997 saw many sequels and prequels in video games, such as '' Final Fantasy VII'', '' Castlevania: Symphony of the Night'', '' GoldenEye 007'', '' Star Fox 64'', '' Crash Bandicoot 2: Cortex Strikes Back'', ''Quake II'', '' Mega Man Legends'', '' Riven'', '' Tomb Raider II'', '' Dark Rift'', ''Tekken 3'' and '' Virtua Striker 2'', along with new games such as '' Oddworld: Abe's Oddysee'', '' Gran Turismo'', '' Diablo'', ''Grand Theft Auto'', '' Fallout'', and '' Postal''. Sony's PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing arcade games in Japan were Sega's ''Virtua Fighter 3'' and '' Print Club 2''. Events *March 6 - Sega opens Sega World Sydney in Australia. It ...
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Fallout (video Game)
''Fallout'' (also known as ''Fallout: A Post Nuclear Role Playing Game'') is a 1997 role-playing video game developed and published by Interplay Productions, set in a mid-22nd century post-apocalyptic and Retrofuturism, retro-futuristic world, decades after a global nuclear war led by the United States and China. ''Fallout'' protagonist, the Vault Dweller, inhabits an underground nuclear shelter. The player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them Quest (video games), quests, and engage in turn-based combat. Tim Cain began working on ''Fallout'' in 1994. It began and was conceptualized as based on the role-playing game ''GURPS,'' but after Steve Jackson Games objected to ''Fallout'' violence, Cain and designer Christopher Taylor (game designer), Christopher Taylor created a new character customization scheme, SPECIAL. Interplay initially gave the game ...
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Sega World
Sega World (Japanese language, Japanese: セガワールド, Hepburn romanization, Hepburn: ''Segawārudo''), sometimes stylized as SegaWorld, is a formerly international chain of amusement arcades and entertainment centers created by Sega. Though not the first venues to be developed by the company, with operations dating back to the late 1960s in Japan, it would come to involve some of their most prolific and successful examples in the 1990s and 2000s. During their peak period in the 1990s, there were at least 101 Sega World locations across the world. Off the back of the initial success of the venues, Sega were able to expand into developing the Joypolis indoor theme parks and several other amusement and entertainment center chains. However, a large majority of these were closed in the 2000s, primarily due to a worldwide decline in the amusement arcade industry rendering some centers unprofitable, an ongoing recession in Japan, and cost-cutting measures at Sega in the midst of ...
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Sega World Sydney
Sega World Sydney was an indoor high-tech amusement park that operated for almost four years, in Sydney. The theme park was built as the flagship tenant of the Darling Walk complex in Darling Harbour, and was designed and themed by gaming company Sega as one of several Sega World amusement parks. History Operating years Jacfun, in collaboration with Sega and the Darling Harbour Authority, acquired land for the park in 1994, and invested an estimated A$80 million to build Sega World Sydney, which opened in March 1997.Kidman, Angus (2001). Big dipper. ''The Bulletin'', 12 December 2001. Retrieved froGusworld Article Archive18 October 2006 Sega World Sydney utilized the latest in multimedia, entertainment and destination attraction events. It was described as "Australia's Interactive Disneyland" by the media. Many of the themes were based on various Sega franchises, primarily Sonic the Hedgehog. The park was also host for underage dance parties called ''Crush'', usually held dur ...
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Print Club
A photo booth is a vending machine or modern kiosk that contains an automated, usually coin-operated, camera and film processor. Today, the vast majority of photo booths are digital. History The patent for the first automated photography machine was filed in 1888 by William Pope and Edward Poole of Baltimore. The first known really working photographic machine was a product of the French inventor T. E. Enjalbert (March 1889). It was shown at the 1889 World's Fair in Paris. The German-born photographer Mathew Steffens from Chicago filed a patent for such a machine in May 1889. These early machines were not reliable enough to be self-sufficient. The first commercially successful automatic photographic apparatus was the "Bosco" from inventor Conrad Bernitt of Hamburg (patented July 16, 1890). All of these early machines produced ferrotypes. The first automatic photographic apparatus with negative and positive process was invented by Carl Sasse (1896) of Germany. The modern con ...
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Virtua Fighter 3
is a 1996 fighting video game developed and published by Sega, the sequel to 1994's ''Virtua Fighter 2'' as part of the ''Virtua Fighter'' series. Released originally in arcades, ''Virtua Fighter 3'' was the first arcade game to run on the Sega Model 3 system board. The use of this new hardware gave the game revolutionary graphics for its time. Two new characters were added to the roster: Aoi and Taka-Arashi, both of whom are oriented around traditional Japanese martial arts. Like its predecessors, ''Virtua Fighter 3'' was a major hit in arcades, selling 30,000 arcade cabinets worldwide. In Japan, it was the fourth highest-grossing arcade game of 1996 and the overall highest-grossing arcade game of 1997. A port for the Sega Saturn was announced but ultimately cancelled. However, an updated version named ''Virtua Fighter 3tb'', which added team battles, was ported to the Dreamcast home console in 1998. Gameplay This iteration is the first in the series to have undulation i ...
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Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game console, consoles, including ''Sonic the Hedgehog'', ''Angry Birds'', ''Phantasy Star'', ''Puyo Puyo'', ''Super Monkey Ball'', ''Total War (video game series), Total War'', ''Virtua Fighter'', ''Megami Tensei'', ''Sakura Wars'', ''Persona (series), Persona'', ''The House of the Dead'' and ''Yakuza (franchise), Yakuza''. From 1983 until 2001, Sega also developed List of Sega video game consoles, its own consoles. Sega was founded by Martin Bromley and Richard Stewart in Hawaii as on June 3, 1960. Shortly after, it acquired the assets of its predecessor, Service Games of Japan. In 1965, it became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-operated games. Sega developed its first coin-op ...
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Arcade Games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with '' Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Sega Genesis, Genesis. The Saturn has a dual-Central processing unit, CPU architecture and eight processors. Its games are in CD-ROM format, including several Porting, ports of arcade games and original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D computer graphics, 3D Sega Model 1, Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Another video display processor was added in early 1994 to better compete with the 3D graphics of Sony Interactive Entertainment, Sony's forthcoming PlayStation (console), PlayStation. The Saturn was initially successful in Japan but not in the United States, where it was hindered by a surprise ...
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Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-game handhelds, Nintendo developed the Game Boy to be more like a portable Video game console, console, with interchangeable cartridges. The concept proved highly successful, and the Game Boy family, Game Boy line became a cultural icon of the 1990s and early 2000s. The Game Boy was designed by the Nintendo Research & Development 1 team, led by Gunpei Yokoi and Satoru Okada. The device features a dot-matrix display, a D-pad, four game buttons, a single speaker, and uses Game Boy Game Pak, Game Pak cartridges. Its two-toned gray design included black, blue, and magenta accents, with softly rounded corners and a distinctive curved bottom-right edge. At launch in Japan it was sold as a standalone console, but in North America and Europe it came ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, thi ...
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